缺氧
最后的补给包-Fix
么得感情的面瘫  [开发者] 2024 年 7 月 22 日 下午 11:21
BUG讨论
位置在%USERPROFILE%\AppData\LocalLow\Klei\Oxygen Not Included 上传任意网盘
或者游戏崩溃时点击日志粘贴到此
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正在显示第 1 - 4 条,共 4 条留言
吃鸡鸡的鱼 2024 年 8 月 6 日 下午 7:02 
Tried to add minions beyond the allowed limit

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at CarePackageContainer.SelectDeliverable () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at CarePackageContainer.<GenerateCharacter>b__33_1 () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
at Util.Signal (System.Action action) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at KToggle.Click () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
Build: U52-623711-V
么得感情的面瘫  [开发者] 2024 年 8 月 6 日 下午 7:24 
@吃鸡鸡的鱼 是否有其他mod修改了打印仓的打印数量,这个日志显示打印仓数量超过了系统设定的1个,本mod没有涉及到该功能,可以禁用mod后再尝试呢
最后由 么得感情的面瘫 编辑于; 2024 年 8 月 6 日 下午 7:28
RFC1149 2024 年 11 月 25 日 下午 7:00 
遇到了同样的错误, 禁用这个mod就不报错了, 开了个新档尝试禁用所有mod仅留这一个还是会报错
触发方式是单独重选某一打印项目再点击任意打印项目
怀疑是因为单独重选错误地添加了一个项目而不是替换

Tried to add minions beyond the allowed limit

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0
at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <96bf83e479e841629616de31cacb5606>:0
at CarePackageContainer.SelectDeliverable () [0x00000] in <96bf83e479e841629616de31cacb5606>:0
at CarePackageContainer.<GenerateCharacter>b__33_1 () [0x00000] in <96bf83e479e841629616de31cacb5606>:0
at Util.Signal (System.Action action) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0
at KToggle.Click () [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0
at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6405a4abeb6c490388904d755e3f6782>:0
Build: U53-642695-S
最后由 RFC1149 编辑于; 2024 年 11 月 25 日 下午 8:50
么得感情的面瘫  [开发者] 2024 年 11 月 26 日 上午 2:17 
@Hyperon 感谢提供复现方法,游戏重选按钮没有取消掉选中框,导致刷新后再点击选择物品,记录中一直保留着之前选择的物品加上新选择的就超过了限制。现在不管点击任何一列的刷新,都会将被选择框取消掉
最后由 么得感情的面瘫 编辑于; 2024 年 11 月 26 日 上午 2:25
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