Garry's Mod
GlowLib [1.2]
Stupid question.
Can I somehow set it on PM?
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Сообщения 15 из 5
bloodycop  [Разработчик] 9 июл. 2024 г. в 18:01 
Yes, you can follow the tutorial simply and use
CustomColor = function(self, ent, sprite) if ( ent:IsPlayer() ) then return ent:GetPlayerColor():ToColor() end end
Автор сообщения: eon (bloodycop)
Yes, you can follow the tutorial simply and use
CustomColor = function(self, ent, sprite) if ( ent:IsPlayer() ) then return ent:GetPlayerColor():ToColor() end end

oh yeah, thanks
im kinda stupid
bloodycop  [Разработчик] 10 июл. 2024 г. в 7:02 
You actually figured it out? I'm surprised that tutorial is helpful at all
Автор сообщения: bloodycop
Yes, you can follow the tutorial simply and use
CustomColor = function(self, ent, sprite) if ( ent:IsPlayer() ) then return ent:GetPlayerColor():ToColor() end end


Is this method still relevant? Not sure If I'm just dense, but I'm struggling to understand if I need to do what's referenced in your tutorial OR can I solely rely on the Creation Menu you added in-game. Or do I have to use both? I ask this because I can't seem to get the creation menu to add a glowlib sprite to anything. NPC, prop or PM.

Excellent mod btw.
You do not have to use that method. Also the creation menu just outputs code, you need to place that in a .lua file (just follow the tutorial start-end)
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