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报告翻译问题








here's what the log says when i tried having them chop trees.
Exception in JobDriver tick for pawn NAT_RustedSoldier41664 driver=JobDriver_PlantHarvest_Designated (toilIndex=5) driver.job=(HarvestDesignated (Job_604) A = Thing_Plant_TreeOak29158 Giver = JobGiver_Work [workGiverDef: PlantsCut])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 733FC9E3] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Here is the log from my recent testing with just nat and rom stuff.
https://gist.github.com/HugsLibRecordKeeper/16dbf3afd957d16d8bc4ca94f266a548
(also the new rusted army system seems very fun but it could use some way to specify where they should rest and some way of upgrading skills.)
Same for NAT_Collector and NAT_RustedMass with the Silhouette too
i using 1.5 version