Stellaris

Stellaris

Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
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chilllounge  [开发者] 2024 年 6 月 21 日 上午 8:12
Bugs, Fixes, Code
Please let me now everything related to Code in this post.
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Emperor 2024 年 6 月 24 日 下午 12:22 
I've done a bit of tinkering with some of the code. Added some localization, started work on a demense city district for the Knights of the Toxic God route. Is there some way I can share the code with you?
Sledjer 2024 年 6 月 27 日 下午 6:27 
Found a missing closing bracket in what should be line 251 of fzzz_knight_castle_keep.txt. The modifier after has comment with a question of why it's invalid. That's probably why.
chilllounge  [开发者] 2024 年 6 月 30 日 上午 9:51 
@Emperor
what an angel u are :) u can send me ur files in discord, im on the stellaris modding den server, kinda same nick as here and same picture, should be easy to find :) :*

@Sledjer
thanks, i will correct that tomorrow !!
GTAVC16 2024 年 7 月 18 日 上午 5:01 
The Overtuned trait Fleeting Excellence ( trait_fzzz_auto_mod_overtuned ) does not apply any of the overtuned traits.
chilllounge  [开发者] 2024 年 7 月 19 日 上午 3:27 
will be fixed with the toxic knight update
chilllounge  [开发者] 2024 年 8 月 1 日 上午 8:15 
so i discovered a bug myself, the toxic god spawns as a country. will fix that hopefully with next update.
dunnachius 2024 年 8 月 1 日 下午 9:44 
Is that the issue that caused my game to crash completely when the toxic god/empire spawns in?

Cause I have that right now :(

Well I crashed 5 times in a row at the exact moment the toxic god spawns in.
chilllounge  [开发者] 2024 年 8 月 2 日 上午 2:39 
do u play with other mods? the game never crashed for me, so i cant say if it is. i heard from several ppl they had crashs when the god system spawns, its a conflict with another mod most probably
김세현 2024 年 12 月 4 日 下午 5:16 
Hi. I got a problem with overtuned traits. AI races (both Pre-FTL and interstellar) have overtuned species traits(especially Fleeting Excellence which is auto-modding) while they neither are overrtuned origin.
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