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I have made several changes to increase compatibility
So it must be much better
All other mods that changes map itself are still not compatible and making compatch for them is a crazy thing to do, I certainly will not subject myself to such torture..
So mods like More Bookmarks+, that add east Asia to the map, will not work
Mods that add new baronies to the map probably also will not work, since they must edit files that determine troop movement, special buildings placement etc, which also changed in Atlantis mods
But mods that only change/add titles will work just fine, Culture Expanded for example
All other genes, cultures, religions, UI etc mods also must work without issues and without strict mods load order
But there still some possible conflicts with next scripts:
"can_raid" and "can_raid_across_water" from common\scripted_rules\00_rules.txt
"found_kingdom_decision" from common\decisions\80_major_decisions.txt
"tradition_practiced_pirates" from common\culture\traditions\00_societal_traditions.txt
First two rules are overwritten to allow raid actions even if you could not do it, but only when you choose martial or prowess path to create a kingdom, and for prowess path only until you create it. There is possibility I'll come out with a way to do it differently, so these rules will not be overwritten
Second overwrite forbids creating custom kingdoms in Atlantis kingdom. That one definitely stay as it is
And the last overwrite Practiced Pirates tradition to be available to pick if you have Atlantis Raider King. Probably will also do something about it, maybe just add custom regional tradition instead of overwriting native one