安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Of course, this mod is a public framework, so anyone who wants to redo the Whisperer mod using this as the dependency for animations and sounds is absolutely welcome to make an expansion mod!
I will look into adding an integration option that requires Braven's Camouflage state for this mod's powers to function.
UPDATE:
I have officially tested Braven's Camouflage with this mod and they DO work together.
HOWEVER, Braven's mod is gamepad incompatible. I will look into fixing that and share the solution with Braven. I will patch it through Wookiee Gamepad Support if necessary.
100% possible. I actually ruled against adding to the emote wheel originally because I personally have a lot of mods that already use it, and I didn't want to further crowd that wheel.
I could add an option to the current wheel that says, "Add/Remove Emote Menu" when I have time, which would just add an emote submenu including these options to the emote menu. Keep an eye out for that in a future update.
Alternatively I could let hosts enable an option in the sandbox that says, Enable Act Undead in Emote Submenu.
Not sure which would be better...
In the meantime, I recommend rebinding something (this or another thing) to the other side of the old keyboard and making sure you use Keys Stay Bound so that your rebinding doesn't get erased by vanilla Project Zomboid.
Excited for the future update, keep up the good work!
It can also be done without Mod Options but thank you for the suggestion. :)
I am inclined to add a sandbox option that simply duplicates the menu to the emote wheel. Then hosts can enable or disable the ability to use it both ways.
Okay, I just published an update to Wookiee Gamepad Support that allows you to use Braven's Camo with a controller if anyone needs that. With that, this mod can 100% be used alongside Braven's Camo for the full guts and shambling experience.
Link to Wookiee Gamepad Support is at the bottom of the Act Undead page description.
In the next update, both menus will be usable by default, and sandbox options can be used to disable the one in the emote radial for anyone who finds that menu crowded.
I have a server and I play with some friends. What would be the ideal percentage in the mod configuration so that the zombies don't notice my presence at first, but I also don't become completely invisible to them?
(Currently, the zombies detect our presence almost instantly. Cheat 12 is marked as false on the server)
I think I've found a balance by significantly increasing the delay in the error "calculation", but I'm still noticed frequently. When I check the option to trick zombies easily, I don't have any problems because I'm not detected, but it becomes unbalanced.
Still, your Mod is currently my favorite on Steam
Thank you for your initiative, the mod is fantastic!