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I hope it's possible, if I remember correctly the scripts are only executed client-side.
This is my first attempt on actually modding SE besides some smaller block mods.
But as I state at the Workshop Page, reusage and reupload are allowed, so if one has knowledge on how to achieve such thing, be my guest.
The biggest downside of Space Engineers is the massive lack of proper and official documentation.
I will take a look on how to possibly add this to SE Launcher, no promises, though. :)
The problem is that the logic inside the Run() method executes on the server, not just on the client. Since there is no filter to prevent this, the server also performs the heavy data collection, which overloads it and causes the SIM speed to drop significantly.
Fortunately, this can be easily fixed by adding a check at the start of the method to ensure the code only runs on the client-side: