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报告翻译问题
Can I ask a simple change that will help not produce errors in other mods.
In this function:
player:isLocalPlayer() will fail if the player is not an instance of IsoPlayer.
Note, that this event catches not only IsoPlayers, but also all IsoGameCharacters in all mods the player has on. So whenever someone equips in a different mod a zombie with anything this will produce an error.
I suggest you simply change into this:
The same for onEquipSecondary
This bug happens only with lite version of Authenitc Z. Mod load order doesn't change anything.
Also I'm getting this error when I take glowstick in hand.
LOG : General , 1742995093996> 26,844,738> --------------------TorchFixAZ_Manager.lua--------------------
LOG : General , 1742995093997> 26,844,739> ERROR !!! Authentic Z - Lite or Authentic Z - Current not detected. Glowstick will not be replaced by blank glowstick if depleted.
This issue is caused by the local function onServerStarted(isNewGame) found in TorchFixAZ_Manager.lua file. The code is checking for the mod ID string "Authentic Z", however it will never find it because the Mod ID is not the display name that appears in the ingame mod list. Instead, the function needs to be changed on line 282 to search for "AuthenticZ" (no space) to fix this issue. This will also fix it so that it properly detects AuthenticZLite as well.
Hopefully the creator can update the mod based on this.