Garry's Mod

Garry's Mod

gm_fork
Coping Kobold 2014 年 10 月 20 日 上午 7:15
The track intersections have editable bones. Are they switchable?
The intersections on the railroad have bones, which suggests the ability to switch them was at least planned, but editing the bones manually doesn't actually change their collision. Am I missing a button somewhere or is it a scrapped feature?
最后由 Coping Kobold 编辑于; 2014 年 10 月 20 日 上午 7:28
< >
正在显示第 1 - 6 条,共 6 条留言
Blueberry_pie  [开发者] 2014 年 10 月 21 日 上午 11:48 
Good catch. Yeah, that was originally a planned feature. I kinda forgot about it after I had to scrap an underground section of the railroad.

You can still switch them if you point at them and type either of these lines into the console:
ent_fire !picker setanimation curve
ent_fire !picker setanimation straight
Coping Kobold 2014 年 10 月 22 日 上午 2:54 
And that changes the collision hulls too does it?

Edit: Yes. Yes it does. I hate asking you this after 2 years of work, but any chance you could throw in a couple switches to do that without the console? The track is still very useful even without the underground section.
最后由 Coping Kobold 编辑于; 2014 年 10 月 22 日 上午 3:08
Blueberry_pie  [开发者] 2014 年 10 月 22 日 上午 10:20 
Sure, will do :)
Salza 2014 年 10 月 31 日 下午 12:16 
Hey
I wonder if you could make the track connected in the Underground to create a loop.
Would be really nice.
Yeah.
With a train
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50