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More research is on the table, fighter squadrons are already in the game and usable. There should also be plenty of defensive stations for you to construct. Do you have any ideas for new research you'd like to see? Unfortunately the amount of guns on a ship likely won't change as that errs on the side of breaking the intent and lore of the progression.
On the AI spamming fighters, I will look into that, currently it does look like it struggles to build capital ships so I may be releasing a patch soon to remedy that.
maybe adding prowlers could give access to stealth research? Maybe upgrades to the MAC station to give it more self defense weapons or increase ROF
Ah I see. On the front of bombers, I’m constrained a little bit by the lore, but Sabres and Seraphs are already in the game. As I understand it you are looking for more varied performance to warrant using different squadrons differently which is something I can look into.
Thank you for the feedback on additional research, I’ll see what I can do.
Dose the halo array do anything? I have not been able to figure out if it dose, if it dose not I personally think it should either start an event or give whatever faction controls it access to like a super unit maybe?
You should add descriptions for each admiral so people can know what ships their getting in each and wether they effect gameplay in any way (Faster fire rate, stronger shields, etc)
thanks for the feedback. So far I have been able to beat the flood solo but it was extremely difficult. It seems as though others are having a similar experience where it is a very big challenge to overcome. I may make it slightly easier but I will be keeping it very difficult nonetheless.
The halo ring does not have function at the moment
Also the fighters have a hard time defending the main ships, usually I see my capital ships get hit before any of my fighters, but that's probably how the guard unit system works in rusted :/
Exactly. The fighters are a bit overtuned so it makes it too easy with the spam. Plus, I want my ships to be able to do something instead of getting insta-gibbed by a strike package of 8 sabres/seraphs. The PDGs range could definitely use an range increase so sabres and seraphs don't easily get free hits with their missiles.