Rusted Warfare - RTS

Rusted Warfare - RTS

Operation: Retribution (v4.0.1)
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Sided Ace  [开发者] 9 月 6 日 下午 11:10
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I personally think we need more fighter squadrons like longswords and broadswords for the UNSC (i have no idea the bomber equivelant for the covvies but banshee squadrons would be cool as space banshees exist) also more tech like adding more guns onto ships (This should change their model to show the added guns) or maybe more weapon stations like missile pods, also just more research in general, and maybe each leader gets unique ships or a unique 'capital ship'?
引用自 Noble
I personally think we need more fighter squadrons like longswords and broadswords for the UNSC (i have no idea the bomber equivelant for the covvies but banshee squadrons would be cool as space banshees exist) also more tech like adding more guns onto ships (This should change their model to show the added guns) or maybe more weapon stations like missile pods, also just more research in general, and maybe each leader gets unique ships or a unique 'capital ship'?
Also something I noticed is the AI spams fighters and never actually builds proper ships
Sided Ace  [开发者] 9 月 7 日 下午 7:47 
引用自 Noble
I personally think we need more fighter squadrons like longswords and broadswords for the UNSC (i have no idea the bomber equivelant for the covvies but banshee squadrons would be cool as space banshees exist) also more tech like adding more guns onto ships (This should change their model to show the added guns) or maybe more weapon stations like missile pods, also just more research in general, and maybe each leader gets unique ships or a unique 'capital ship'?

More research is on the table, fighter squadrons are already in the game and usable. There should also be plenty of defensive stations for you to construct. Do you have any ideas for new research you'd like to see? Unfortunately the amount of guns on a ship likely won't change as that errs on the side of breaking the intent and lore of the progression.

On the AI spamming fighters, I will look into that, currently it does look like it struggles to build capital ships so I may be releasing a patch soon to remedy that.
引用自 Sided Ace
引用自 Noble
I personally think we need more fighter squadrons like longswords and broadswords for the UNSC (i have no idea the bomber equivelant for the covvies but banshee squadrons would be cool as space banshees exist) also more tech like adding more guns onto ships (This should change their model to show the added guns) or maybe more weapon stations like missile pods, also just more research in general, and maybe each leader gets unique ships or a unique 'capital ship'?

More research is on the table, fighter squadrons are already in the game and usable. There should also be plenty of defensive stations for you to construct. Do you have any ideas for new research you'd like to see? Unfortunately the amount of guns on a ship likely won't change as that errs on the side of breaking the intent and lore of the progression.

On the AI spamming fighters, I will look into that, currently it does look like it struggles to build capital ships so I may be releasing a patch soon to remedy that.
Research wise could be fire rate increases or give access to different squadrons, what i meant with squadrons was have dedicated interceptors (the sabers and seraphs) and have bombers, ones that do a lot more shield/hull damage to capital ship so one fighter can't do it all

maybe adding prowlers could give access to stealth research? Maybe upgrades to the MAC station to give it more self defense weapons or increase ROF
Sided Ace  [开发者] 9 月 8 日 上午 8:37 
引用自 Noble
引用自 Sided Ace

More research is on the table, fighter squadrons are already in the game and usable. There should also be plenty of defensive stations for you to construct. Do you have any ideas for new research you'd like to see? Unfortunately the amount of guns on a ship likely won't change as that errs on the side of breaking the intent and lore of the progression.

On the AI spamming fighters, I will look into that, currently it does look like it struggles to build capital ships so I may be releasing a patch soon to remedy that.
Research wise could be fire rate increases or give access to different squadrons, what i meant with squadrons was have dedicated interceptors (the sabers and seraphs) and have bombers, ones that do a lot more shield/hull damage to capital ship so one fighter can't do it all

maybe adding prowlers could give access to stealth research? Maybe upgrades to the MAC station to give it more self defense weapons or increase ROF


Ah I see. On the front of bombers, I’m constrained a little bit by the lore, but Sabres and Seraphs are already in the game. As I understand it you are looking for more varied performance to warrant using different squadrons differently which is something I can look into.

Thank you for the feedback on additional research, I’ll see what I can do.
引用自 Sided Ace
引用自 Noble
Research wise could be fire rate increases or give access to different squadrons, what i meant with squadrons was have dedicated interceptors (the sabers and seraphs) and have bombers, ones that do a lot more shield/hull damage to capital ship so one fighter can't do it all

maybe adding prowlers could give access to stealth research? Maybe upgrades to the MAC station to give it more self defense weapons or increase ROF


Ah I see. On the front of bombers, I’m constrained a little bit by the lore, but Sabres and Seraphs are already in the game. As I understand it you are looking for more varied performance to warrant using different squadrons differently which is something I can look into.

Thank you for the feedback on additional research, I’ll see what I can do.
The flood could use a little tuning, during my testing their kind of unstoppable, their spawn rates make it nigh impossible to destroy them the fact they spawn with basically a battleship means you need late game fleets and by that time their pumping out gladiators and infectors like its nothing,

Dose the halo array do anything? I have not been able to figure out if it dose, if it dose not I personally think it should either start an event or give whatever faction controls it access to like a super unit maybe?

You should add descriptions for each admiral so people can know what ships their getting in each and wether they effect gameplay in any way (Faster fire rate, stronger shields, etc)
Sided Ace  [开发者] 9 月 8 日 下午 8:16 
@Noble
thanks for the feedback. So far I have been able to beat the flood solo but it was extremely difficult. It seems as though others are having a similar experience where it is a very big challenge to overcome. I may make it slightly easier but I will be keeping it very difficult nonetheless.

The halo ring does not have function at the moment
Glimmerchad 9 月 9 日 下午 8:19 
引用自 Sided Ace
@Noble
thanks for the feedback. So far I have been able to beat the flood solo but it was extremely difficult. It seems as though others are having a similar experience where it is a very big challenge to overcome. I may make it slightly easier but I will be keeping it very difficult nonetheless.

The halo ring does not have function at the moment
It's actually pretty easy to deal with the flood and everything solo in a 1v3 situation because the fighters are completely busted. Spamming sabre squadrons and ranger stations is literally the play. You can mine an asteroid with a single fighter, the missiles on the fighters deal a crazy amount of damage, you don't lose many fighters because the PDGs target a single unit at a time, they're oddly tanky, and they're super cheap. The only downside is that they can't target the flood spawners but that's easy to deal with as by that time you can spawn camp everything so your destroyers have no impunity as they waltz over to whittle the forerunner installations down.

Also the fighters have a hard time defending the main ships, usually I see my capital ships get hit before any of my fighters, but that's probably how the guard unit system works in rusted :/
最后由 Glimmerchad 编辑于; 9 月 9 日 下午 10:05
引用自 Glimmerchad
引用自 Sided Ace
@Noble
thanks for the feedback. So far I have been able to beat the flood solo but it was extremely difficult. It seems as though others are having a similar experience where it is a very big challenge to overcome. I may make it slightly easier but I will be keeping it very difficult nonetheless.

The halo ring does not have function at the moment
It's actually pretty easy to deal with the flood and everything solo in a 1v3 situation because the fighters are completely busted. Spamming sabre squadrons and ranger stations is literally the play. You can mine an asteroid with a single fighter, the missiles on the fighters deal a crazy amount of damage, you don't lose many fighters because the PDGs target a single unit at a time, they're oddly tanky, and they're super cheap. The only downside is that they can't target the flood spawners but that's easy to deal with as by that time you can spawn camp everything so your destroyers have no impunity as they waltz over to whittle the forerunner installations down.

Also the fighters have a hard time defending the main ships, usually I see my capital ships get hit before any of my fighters, but that's probably how the guard unit system works in rusted :/
It may be 'easy' but that sounds extremely boring and I'd prefer the flood be balanced more and actually using ships against them
Glimmerchad 9 月 10 日 下午 9:58 
@Noble

Exactly. The fighters are a bit overtuned so it makes it too easy with the spam. Plus, I want my ships to be able to do something instead of getting insta-gibbed by a strike package of 8 sabres/seraphs. The PDGs range could definitely use an range increase so sabres and seraphs don't easily get free hits with their missiles.
木头木脑 9 月 15 日 下午 7:23 
The pelican tell me I can capture units,how can i do it ?
Sided Ace  [开发者] 9 月 15 日 下午 7:55 
引用自 木头木脑
The pelican tell me I can capture units,how can i do it ?
You should just be able to fly them near ships and slowly you should capture them.
MahoganyPaladin 10 月 14 日 下午 8:29 
A potentially cool thing to add in the future would be another faction like the Forerunners as an option. Failing that maybe a way to upgrade Mining operation on asterods to net more resources would be neat
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