Garry's Mod

Garry's Mod

NPC Weapon Picking
 Ten wątek został przypięty, więc pewnie jest ważny
Limakenori  [producent] 27 maja 2024 o 8:59
Bug Reports
report your bugs here
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Wyświetlanie 1-15 z 42 komentarzy
Avtraz 27 maja 2024 o 10:02 
none
Azure 28 maja 2024 o 8:20 
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
Limakenori  [producent] 28 maja 2024 o 8:26 
Początkowo opublikowane przez Azure:
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
I tried it and it works fine for me. So, can you show a video please?
Azure 28 maja 2024 o 8:44 
https://youtu.be/zbRmVnqVoOE
I wonder if it is conflicting with one of my animation mods. I am currently using this addon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978787738
Limakenori  [producent] 28 maja 2024 o 8:57 
Początkowo opublikowane przez Azure:
Here is also the combine AI mod i am using.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.
Azure 28 maja 2024 o 9:15 
Unsure on why that would be, i will have to look more into it when i get home.
Azure 28 maja 2024 o 13:07 
I found out why combine soldiers bug out with this mod and the realistic combine soldier ai mod. This conflicts with the "Enable Better Flanking" but i'm not sure why.
Screddy 30 maja 2024 o 2:37 
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
Limakenori  [producent] 30 maja 2024 o 2:40 
Początkowo opublikowane przez Screddy:
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
I don't understand.
Peekofwar 3 czerwca 2024 o 16:47 
Początkowo opublikowane przez Limakenori:
Początkowo opublikowane przez Azure:
Here is also the combine AI mod i am using.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.

Check if the following command fixes that:
global_set citizens_passive 0
SleepyNotDead 12 czerwca 2024 o 1:09 
NPCs completely ignore health vials now, they only recognize health kits.
Hodis 21 czerwca 2024 o 10:13 
it seems that added weapons don't save to the weapons.txt file when added via the weapon category option, but instead are added several times to the npcs.txt file
Ostatnio edytowany przez: Hodis; 21 czerwca 2024 o 10:14
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