Garry's Mod

Garry's Mod

NPC Weapon Picking
 This topic has been pinned, so it's probably important
Limakenori  [developer] May 27, 2024 @ 8:59am
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Avtraz May 27, 2024 @ 10:02am 
none
Azure May 28, 2024 @ 8:20am 
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
Limakenori  [developer] May 28, 2024 @ 8:26am 
Originally posted by Azure:
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
I tried it and it works fine for me. So, can you show a video please?
Azure May 28, 2024 @ 8:44am 
https://youtu.be/zbRmVnqVoOE
I wonder if it is conflicting with one of my animation mods. I am currently using this addon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978787738
Limakenori  [developer] May 28, 2024 @ 8:57am 
Originally posted by Azure:
Here is also the combine AI mod i am using.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.
Azure May 28, 2024 @ 9:15am 
Unsure on why that would be, i will have to look more into it when i get home.
Azure May 28, 2024 @ 1:07pm 
I found out why combine soldiers bug out with this mod and the realistic combine soldier ai mod. This conflicts with the "Enable Better Flanking" but i'm not sure why.
Screddy May 30, 2024 @ 2:37am 
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
Limakenori  [developer] May 30, 2024 @ 2:40am 
Originally posted by Screddy:
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
I don't understand.
Peekofwar Jun 3, 2024 @ 4:47pm 
Originally posted by Limakenori:
Originally posted by Azure:
Here is also the combine AI mod i am using.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.

Check if the following command fixes that:
global_set citizens_passive 0
SleepyNotDead Jun 12, 2024 @ 1:09am 
NPCs completely ignore health vials now, they only recognize health kits.
Hodis Jun 21, 2024 @ 10:13am 
it seems that added weapons don't save to the weapons.txt file when added via the weapon category option, but instead are added several times to the npcs.txt file
Last edited by Hodis; Jun 21, 2024 @ 10:14am
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