安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I figured it out , just need to implement it now. Feel free to keep me updated on other findings you may encounter. :)
It uses MrFunreal's SSMB addon tho, so setup to making and using gun sounds are abit finnicky. But once you get it to work, it's pretty cool
Here's a vid I uploaded where I tested it out. I first fired the AK47 so as to show the default sounds are untouched, then fired a CSS Galil added through CWL with the newly added custom sounds:
https://www.youtube.com/watch?v=vBKn2NEaW4M
of course, the video above is sort of a proof of concept that modding in custom sounds work, but I can see how this can be pretty hard to maintain when trying to play with multiple mods that use their own custom sounds. Here's to hoping a future update to SSMB's way of adding custom sounds get an easier approach
NICE!!!
Have you tested it in 3rd person? (As a survivor listening to the gunshots from another survivor's weapon)
Tested it out today on a campaign, and it works! Gave a bot that galil on the video above with custom sounds, and I could hear the custom sounds I set to it.
My guess is that since it deals with the custom sounds through a modified SoundScripts manifest rather than through scripts, it doesn't have to rely on the server to be able to play these sounds.
That does mean, however, that people who'd like to use the same gun mods have to install the SoundScripts Manifest Base manually, by following MrFunreal's tutorial video.
To add onto the custom sounds, I also edited the viewmodel .qc file for that galil, and changed the events in the sequences to play custom sounds rather than the default AK47 sound files, they also work. So, this means that we can have custom firing and reload sounds!
https://youtu.be/264Vt9rfZNw