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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=326332456
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1572373847
Yeah but a lot of gm_boreas is inside so i think only gm_fork would be a bit better for this
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=815824352
You should always keep two things in mind though:
1) Maps that are *too* large can be very boring in gameplay, because it simply takes too long time to drive from one end to the other to catch two people that went each their own way during Headstart. The time limit basically always ensures Drivers win then.
2) Maps that may have beautiful outdoors driving areas, but happen to spawn players indoors, simply won't work. I found a lot of these, and it sucks :(
The code has no understanding of what constitutes "outside" and what is "inside". You might think an idea is to just check if there's enough space, but technically you could spawn inside a giant hall in a big building, but where the doors are still too narrow to get out of, and you are just trapped.
It is also not feasible to just "find" spots that are outside - you'd need to test every single centimeter of space then. And what if the whole map takes place inside, but it's actually intended and would be fine cause everything's connected in there?
As you can see, it is a challenge xD
In my "Future Possibilities" list, I wrote down the idea of being able to exit your car, go somewhere by foot, and then pop your car in place there. That was my best bet for how to actually make the game work on maps where players can be on both sides of narrow doorways or halls.
The only solution I could think of is either admins being able to noclip around and overwrite spawnpoints, or the whole idea of players spawning outside their vehicles, so none of the pre-existing spawnpoints should ever leave you stuck in a place your car can't cross through.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=278492798
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2925489145
drs_nekotown_rc2
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272470209
Really fun map. It's great to see something made specifically for this gamemode. The physics make for some really visceral and fun gameplay.
I had a thought that physics might be fun, but was always worried it would get too laggy when the gamemode relies on the server not being overloaded since the cars are already complex constantly-running physics simulations xD Great you had fun on it, and that it works! Just had a little drive through it, and it seems pretty fun! Might try it out with my friends one day