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报告翻译问题
16:04:11.7895 [ERROR] Keen: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.Game.Entities.MyEntities.Load(List`1 objectBuilders, Nullable`1& errorMessage)
Task exception, inner exception 0:
System.InvalidOperationException: Local player not available.
at EliDangHUD.CircleRenderer.GetLocalPlayerId()
at EliDangHUD.CircleRenderer.newRadarPing(IMyEntity entity)
at EliDangHUD.CircleRenderer.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.MyEntities.InitEntityData.OnEntityInitialized()
at Sandbox.Game.Entities.MyEntities.<>c__DisplayClass183_1.<Load>b__1(Int32 i)
at ParallelTasks.ForLoopWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.Game.Entities.MyEntities.Load(List`1 objectBuilders, Nullable`1& errorMessage)
Task exception, inner exception 0:
System.InvalidOperationException: Local player not available.
at EliDangHUD.CircleRenderer.GetLocalPlayerId()
at EliDangHUD.CircleRenderer.newRadarPing(IMyEntity entity)
at EliDangHUD.CircleRenderer.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.MyEntities.InitEntityData.OnEntityInitialized()
at Sandbox.Game.Entities.MyEntities.<>c__DisplayClass183_1.<Load>b__1(Int32 i)
at ParallelTasks.ForLoopWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
16:04:11.7895 [ERROR] Keen: Error during loading session:Sandbox.Game.Screens.MyLoadingException: An error occurred while loading the world.
The world may be corrupted and can't be loaded.
Please, restart the game and try again.
at Sandbox.Game.World.MySession.ShowLoadingError(Boolean lobbyFailed, MyLobbyStatusCode statusCode, Nullable`1 errorMessage)
at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
16:04:11.7895 [INFO] Keen: Exception while loading world: An error occurred while loading the world.
The world may be corrupted and can't be loaded.
Please, restart the game and try again.
16:04:11.7895 [DEBUG] Keen: at Sandbox.Game.World.MySession.ShowLoadingError(Boolean lobbyFailed, MyLobbyStatusCode statusCode, Nullable`1 errorMessage)
at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Patched_Sandbox.MySandboxGameInitQuickLaunch_0(Object )
This happened on my server when I was switching between two cockpits to test something with your mod. This also caused subsequent crashes on every time i tried to connect to server until I have done server restart.
Exception stack trace:
Rest of the log can be found here https://pastebin.com/v9YCub01
https://pastebin.com/m9rmuu9z
can be solved by removing character from the cockpit
2024-06-01 20:35:11.481 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-06-01 20:35:11.495 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-06-01 20:35:11.496 - Thread: 1 -> Showing message
2024-06-01 20:35:11.498 - Thread: 1 -> MyInitializer.OnCrash
2024-06-01 20:35:11.498 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-06-01 20:35:11.954 - Thread: 1 ->
2024-06-01 19:46:20.417 - Thread: 1 -> Received spawn types
2024-06-01 19:46:20.926 - Thread: 72 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used
2024-06-01 19:46:20.969 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent
2024-06-01 19:46:21.712 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.UpdateToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-06-01 19:46:21.721 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.UpdateToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-06-01 19:46:21.721 - Thread: 1 -> Showing message
2024-06-01 19:46:21.721 - Thread: 1 -> MyInitializer.OnCrash
2024-06-01 19:46:21.721 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.GetHeadElevation(Vector3D referencePosition, MatrixD referenceMatrix)
at EliDangHUD.CircleRenderer.getToolbarPos()
at EliDangHUD.CircleRenderer.DrawToolbars()
at EliDangHUD.CircleRenderer.UpdateToolbars()
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-06-01 19:46:23.531 - Thread: 1 ->