安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Advisor (maybe a bit TOO hard to code)
Reskins for vanilla synths (there are some on the workshop like hunter-styled striders and gunships, strider-styled hunters, arctic hunters etc)
Hunt Down The Freeman Synth :skull:
Cremator
That one headcrab "synth" that dosen't actually look like a synth?
Crabsynth
Elite Super Soldier (i saw the white version isn't included in planned so)
RTB:R Hunters
Maybe switch out the alien assassin model with the one that ZBASE uses since it's not as HD as the combine guard from RTB:R and it looks weird (this only if you aren't planning synth variants from other mods or the beta)
Sackticks as the other dude mentioned
Give them some synth sounds instead of just low-pithced english?
haven't included the flying dudes cause I see they're in planned. Of course you don't have to do any of these it's just ideas n ♥♥♥♥
Shield support synth (deploys mobile energy shield)
Grenade launcher synth (shoots smg secondary grenades with a backpack of ammo supply that blows up if you get behind it)
Airborne rocket synth (flying synth that shoots APC homing missiles)
Explosive manhack swarm (supersoldier can spawn explosive manhacks as a distraction when low health or outnumbered)
Flechette secondary fire (special flechette with grenade warhead that sticks to surfaces and blows up like hl2 grenade)
Supersoldier magnetic propulsion (catches grenades and throws them back at the player like gravity gun)