边缘世界 RimWorld

边缘世界 RimWorld

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жопа  [开发者] 2024 年 5 月 16 日 下午 12:52
Bugs
Post bugs here! Explanations as to what led to the bug occurring and full logs help a ton. It's unlikely that I'll be able to fix the issue if you don't include that. :csgo_explosion:
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正在显示第 1 - 15 条,共 51 条留言
Unorthodox_fox 2024 年 5 月 16 日 下午 7:20 
doesnt seem to work quite right with real ruines mod...i also can not take off in my shuttle from settlement land
жопа  [开发者] 2024 年 5 月 16 日 下午 7:57 
引用自 Unorthodox_fox
doesnt seem to work quite right with real ruines mod...i also can not take off in my shuttle from settlement land

It’s a known issue as stated in the “known issues” section. If you’re using VF you need to first reform the caravan with vehicles on the world map, otherwise if you’re using other mods that use the launching mechanic it’s probably not compatible yet.
GRIM 2024 年 5 月 16 日 下午 10:32 
When you enter the settlement of a faction race added through HAR, etc., an empty settlement is created with nothing in it. In that state, even if all pawns leave the newly created settlement, the settlement will remain. I used this mode by adding only Vanilla Base Generation Expanded. The settlements of existing factions or factions that do not use har are well created.
жопа  [开发者] 2024 年 5 月 16 日 下午 11:11 
引用自 GRIM
When you enter the settlement of a faction race added through HAR, etc., an empty settlement is created with nothing in it. In that state, even if all pawns leave the newly created settlement, the settlement will remain. I used this mode by adding only Vanilla Base Generation Expanded. The settlements of existing factions or factions that do not use har are well created.

Could be, I haven’t tested this with HAR since I never played with it. It might be tied to how HAR pawns are generated in the settlement. I’ll look into it.
最后由 жопа 编辑于; 2024 年 5 月 16 日 下午 11:11
GRIM 2024 年 5 月 17 日 上午 12:51 
引用自 alt4s
引用自 GRIM
When you enter the settlement of a faction race added through HAR, etc., an empty settlement is created with nothing in it. In that state, even if all pawns leave the newly created settlement, the settlement will remain. I used this mode by adding only Vanilla Base Generation Expanded. The settlements of existing factions or factions that do not use har are well created.

Could be, I haven’t tested this with HAR since I never played with it. It might be tied to how HAR pawns are generated in the settlement. I’ll look into it.


It seems to be a compatibility issue not with this mod, but with the Vanilla Base Generation Expanded mod. When I exclude Vanilla Base Generation Expanded, the encounter maps for the added factions are created well. However, after the encounter map is created, is it normal for settlements already visited to remain and be added to the character UI at the top even if you leave the faction's settlement?
жопа  [开发者] 2024 年 5 月 17 日 上午 2:58 
引用自 GRIM
引用自 alt4s

Could be, I haven’t tested this with HAR since I never played with it. It might be tied to how HAR pawns are generated in the settlement. I’ll look into it.


It seems to be a compatibility issue not with this mod, but with the Vanilla Base Generation Expanded mod. When I exclude Vanilla Base Generation Expanded, the encounter maps for the added factions are created well. However, after the encounter map is created, is it normal for settlements already visited to remain and be added to the character UI at the top even if you leave the faction's settlement?

Are you reforming the caravan from the world map? The settlement map should clear if there are no colonists in it.
GRIM 2024 年 5 月 17 日 上午 4:04 
引用自 alt4s
引用自 GRIM


It seems to be a compatibility issue not with this mod, but with the Vanilla Base Generation Expanded mod. When I exclude Vanilla Base Generation Expanded, the encounter maps for the added factions are created well. However, after the encounter map is created, is it normal for settlements already visited to remain and be added to the character UI at the top even if you leave the faction's settlement?

Are you reforming the caravan from the world map? The settlement map should clear if there are no colonists in it.
yes. I'm doing that, but the instanced map doesn't disappear and keeps piling up in the UI and game. I'm looking into it because I think it might conflict with another mod.
GRIM 2024 年 5 月 17 日 上午 7:19 
The problem of encounter maps stacking up instead of disappearing was an issue with a mode called Ferny's Easy Caravan Formation. It worked fine after I took it out.
Untamo 2024 年 5 月 17 日 下午 1:13 
Hi, the mod is amazing! I really want to try it, but it doesn't work in RimWorld 1.4 (the "enter settlement" button appears, but doesn't respond to clicks in any way). So I want to ask if you will make a mod for 1.4?

P.S. Sorry I'm writing this in the "bugs" section. I'm using nonSteam RimWorld, so I can't leave a comment. I can delete this post if necessary after your reply.
Astra 2024 年 5 月 17 日 下午 1:18 
had the same map stacking bug appearing in my playthrough, even though the map was being deleted in the same run just moments before. don't exactly know what caused it, but after staying on the same tile for a while, the map does not go away after reforming caravan. i had to use dev mode to delete the maps when i'm done. can provide logs if needed.
Astra 2024 年 5 月 17 日 下午 1:24 
just noticed after deleting the maps, i can no longer enter the same settlement. and the map bug seems to stay for every new settlement i enter.
жопа  [开发者] 2024 年 5 月 17 日 下午 10:15 
引用自 Astra
just noticed after deleting the maps, i can no longer enter the same settlement. and the map bug seems to stay for every new settlement i enter.

From reports the map stacking seems to be caused by sending the caravan instantly through dev mode and other mods, and since when exiting the map needs to clear its data you have old data erroring and preventing you from coming back in. I’ll fix this later today as this is actually an issue.
Astra 2024 年 5 月 17 日 下午 11:10 
i did a bit of testing and i think i may have found out what my issue was. apparently the error is tied to save/loading?

replication:
- if you stay on a faction tile for about 2 days, save the game, and reload that save, an error occurs. your caravan will be put on the world map without closing the faction map.

i don't know if this additional information is relevant, but i set my maximum number of colonies to 2. and also there appears to be an unrelated error for sending raids? the game is attempting to send raids from certain factions that cannot send raids, like the ancients and insects.

my only loaded mods are harmony, hugslib, and this one.
log: https://gist.github.com/HugsLibRecordKeeper/1ddc9be5405a86fdab4ecdacc549cfad

edit: second way to replicate this issue is by making the faction hostile and exiting the map from the edge. causes the faction map to permanently stay, which in turn prevents you from increasing their relations (essentially makes them permanently hostile with the permanent map).
最后由 Astra 编辑于; 2024 年 5 月 17 日 下午 11:30
Astra 2024 年 5 月 17 日 下午 11:13 
引用自 alt4s
引用自 Astra
just noticed after deleting the maps, i can no longer enter the same settlement. and the map bug seems to stay for every new settlement i enter.

From reports the map stacking seems to be caused by sending the caravan instantly through dev mode and other mods, and since when exiting the map needs to clear its data you have old data erroring and preventing you from coming back in. I’ll fix this later today as this is actually an issue.
sorry, didn't see your comment. i was testing some stuff. apparently the error also occurs through save/loading as i mentioned above.
жопа  [开发者] 2024 年 5 月 18 日 上午 1:57 
引用自 Astra
引用自 alt4s

From reports the map stacking seems to be caused by sending the caravan instantly through dev mode and other mods, and since when exiting the map needs to clear its data you have old data erroring and preventing you from coming back in. I’ll fix this later today as this is actually an issue.
sorry, didn't see your comment. i was testing some stuff. apparently the error also occurs through save/loading as i mentioned above.

Hey, appreciate you being this helpful in solving the issue. Thankfully I've been able to replicate it and I'm pretty sure I solved it. I've added some more checks to instant sending and modified the raid pool to use the correct hidden check, so hopefully it works for you now.
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