The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Restored Collection
We Strvn  [开发者] 2024 年 5 月 13 日 下午 1:39
KNOWN INCOMPATIBILITIES
Better Bombs: causes all bombs from this mod to crash the game. Better Bombs is outdated so I wouldn't use it.
Any mod that edits the health anm2 sprites: breaks the health bar due to CustomHealthAPI incompatibility.
最后由 We Strvn 编辑于; 2024 年 10 月 30 日 上午 9:52
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正在显示第 1 - 15 条,共 26 条留言
Squill 2024 年 5 月 13 日 下午 2:19 
Doesn't work with the Visible Lost Health mod :isaac:
cadetpirx 2024 年 5 月 13 日 下午 10:57 
I think Menorah is broken with the Sewing Machine mod
"MC_FAMILIAR_UPDATE" from "Sewing machine" failed: ...ored collection_3246021872/lua/items/passive/Menorah.lua:357: attempt to call a nil value (field 'GetEntityData')
Stack Traceback:
...ored collection_3246021872/lua/items/passive/Menorah.lua:357: in function 'Function'
...ts/callbacks/custom/handlers/familiar_update_handler.lua:14: in function '_function'
...2717/sewn_scripts/callbacks/custom_callbacks_handler.lua:162: in function 'FamiliarUpdate'
...52717/sewn_scripts/callbacks/vanilla/familiar_update.lua:9: in function at line 4
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2145452717&searchtext=Sewing+Machine
境の果て 2024 年 5 月 14 日 上午 4:50 
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Adamo2499 2024 年 5 月 14 日 上午 10:08 
It isn't compatible with Custom Health API
SmashKid15 2024 年 5 月 14 日 下午 2:52 
引用自 Adamo2499
It isn't compatible with Custom Health API
100% true. Every time I've loaded the mod, I wouldn't let me start a game because of it. Either the hearts got to go or it needs to be fixed.
We Strvn  [开发者] 2024 年 5 月 14 日 下午 3:47 
引用自 Squill
Doesn't work with the Visible Lost Health mod :isaac:
This mod uses custom health api so anything that changes the health bar will mess with it



引用自 cadetpirx
I think Menorah is broken with the Sewing Machine mod
"MC_FAMILIAR_UPDATE" from "Sewing machine" failed: ...ored collection_3246021872/lua/items/passive/Menorah.lua:357: attempt to call a nil value (field 'GetEntityData')
Stack Traceback:
...ored collection_3246021872/lua/items/passive/Menorah.lua:357: in function 'Function'
...ts/callbacks/custom/handlers/familiar_update_handler.lua:14: in function '_function'
...2717/sewn_scripts/callbacks/custom_callbacks_handler.lua:162: in function 'FamiliarUpdate'
...52717/sewn_scripts/callbacks/vanilla/familiar_update.lua:9: in function at line 4
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2145452717&searchtext=Sewing+Machine
I'll add that to the bug list



引用自 Not Shane
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Next update will have a compatibility patch that you can unzip in the mod folder which will change the names of items so they can be compatible



引用自 Adamo2499
It isn't compatible with Custom Health API
I'll investigate the healthapi stuff. Logs and screenshots of these issues would be appreciated
We Strvn  [开发者] 2024 年 5 月 14 日 下午 3:52 
引用自 Not Shane
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Update has the compatibility patch zip file now
SmashKid15 2024 年 5 月 14 日 下午 4:13 
引用自 We Strvn
引用自 Not Shane
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Update has the compatibility patch zip file now
I understand that most players use PC, but this should be done automatically in-game rather than us doing it. Some Steam deck users don't do stuff like this.
Busybody64 2024 年 5 月 15 日 上午 10:29 
I think fox items pack already has max's head
We Strvn  [开发者] 2024 年 5 月 15 日 上午 11:39 
The issue is that CR has functions and item names that clash with this mod, causing everything to be broken. The tentative solution is the manual patch included in the mod files but apparently that isn't working so I would recommend not playing with both mods for now until we get a clear solution that does not require a manual patch
BartekADM 2024 年 5 月 20 日 下午 1:43 
Custom hearts don't work for some reason
Immortal and sun hearts doesn't even add to the health bar and illusion hearts spawn an illusion that dies instantly
最后由 BartekADM 编辑于; 2024 年 5 月 20 日 下午 1:43
MisterJacque 2024 年 5 月 21 日 上午 4:51 
I have this error that appears when I take a sun heart with isaac and no heart effect occurs :

"MC_PRE_PICKUP_COLLISION" from "Restored Items Collection" failed: ...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: attempt to get length of a nil value (local 'keyContainingMask')
Stack Traceback:
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: in function 'TryHealingSoulHP'
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:228: in function at line 210
...lua/extraLibs/customhealthapi/library/addhealth/core.lua:151: in function 'AddHealth'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:10: in function 'AddSunHearts'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:29: in function at line 17
calvinhobbes1010 2024 年 5 月 23 日 上午 11:49 
Apparently this mod causes the game to lag quite a bit on Downpour and Dross, though only in short intervals. (Basically every couple seconds, the game's fine, then a huge burst of lag for like a tenth of a second or less, rinse and repeat).
What's especially interesting is that I can "intercept" this lag by pausing the game while it happens, leading to the pause menu being extremely laggy until I either unpause or leave the run.

Looking at the log, each time this occurs, the following shows up:
[INFO] - Lua Debug: [Restored Items Collection.HiddenItemManager]: Saving wisp index of size: 0 [INFO] - Lua Debug: Saving to disk

Disabling this mod seems to fix the lag, so I'm not sure if has anything to do with how the Hidden Item Manager works...
最后由 calvinhobbes1010 编辑于; 2024 年 5 月 23 日 上午 11:53
your grandfather 2024 年 5 月 23 日 下午 1:15 
blanck bombs make tuff twins very hard to beat because you can't trow red bombs with it
Derilex 2024 年 5 月 28 日 下午 10:52 
I would just like to add here that the Mantle Rework joins the list of CustomHealthAPI interference mods.
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