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报告翻译问题








"MC_FAMILIAR_UPDATE" from "Sewing machine" failed: ...ored collection_3246021872/lua/items/passive/Menorah.lua:357: attempt to call a nil value (field 'GetEntityData')
Stack Traceback:
...ored collection_3246021872/lua/items/passive/Menorah.lua:357: in function 'Function'
...ts/callbacks/custom/handlers/familiar_update_handler.lua:14: in function '_function'
...2717/sewn_scripts/callbacks/custom_callbacks_handler.lua:162: in function 'FamiliarUpdate'
...52717/sewn_scripts/callbacks/vanilla/familiar_update.lua:9: in function at line 4
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2145452717&searchtext=Sewing+Machine
I'll add that to the bug list
Next update will have a compatibility patch that you can unzip in the mod folder which will change the names of items so they can be compatible
I'll investigate the healthapi stuff. Logs and screenshots of these issues would be appreciated
Immortal and sun hearts doesn't even add to the health bar and illusion hearts spawn an illusion that dies instantly
"MC_PRE_PICKUP_COLLISION" from "Restored Items Collection" failed: ...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: attempt to get length of a nil value (local 'keyContainingMask')
Stack Traceback:
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: in function 'TryHealingSoulHP'
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:228: in function at line 210
...lua/extraLibs/customhealthapi/library/addhealth/core.lua:151: in function 'AddHealth'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:10: in function 'AddSunHearts'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:29: in function at line 17
What's especially interesting is that I can "intercept" this lag by pausing the game while it happens, leading to the pause menu being extremely laggy until I either unpause or leave the run.
Looking at the log, each time this occurs, the following shows up:
Disabling this mod seems to fix the lag, so I'm not sure if has anything to do with how the Hidden Item Manager works...