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It would have to be expensive to craft and have a heavy energy requirement, but it should also have a bunch of different capabilities like Thermal Imaging, Ambient Gas Detecting, and configurable range and filters.
The Thermal Imaging could aid players in detecting other players and ships, but the cloaking device should be able to mask heat as well if supplied with enough power.
Ambient Gas Detection could be a more demanding method of scanning that highlights various gasses in space, and obviously the absence of these gasses would suggest that a cloaked ship is in that area.
But that's just what I think.
@Magical Box of Kittens: Well, thats an good idea - block jammer which requieres power for every uncloaked block.
Wuuffles pretty much perfectly described my idea, but it does still sound complicated to implement.
What about a jamming device that works kind of like an EMP?
Sort of like a weapon that temporarily shuts down all nearby reactors/cloaking devices including your own, and has a high energy cost?
EDIT:
Further idea. EMP missile. Detonates after a few seconds of flight and reveals all cloaked blocks caught in blast
lol
Drains power from (one) other ships in range.
exactly like that, it would require player skill to acuratly keep track of a cloaked player, that way its not just a "turn it on and stop all cloaking" machine, it takes constant use