Garry's Mod

Garry's Mod

Dynamic Interactions
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Limakenori  [开发者] 2024 年 5 月 8 日 上午 10:09
Bug Reports
report your bugs here!
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正在显示第 1 - 15 条,共 162 条留言
bubby 2024 年 5 月 8 日 下午 12:49 
trying to enter the EZ2 general menu sends me to this addons menu

and for some reason the vorts from your "black mesa humanoid xenians" dont work with this (probably becuase of the bmhx addons fatalities system)
最后由 bubby 编辑于; 2024 年 5 月 8 日 下午 12:52
m5 2024 年 5 月 8 日 下午 1:17 
[ZBase EZ NPCs Content] lua/entities/sent_ezt_dynamic_interaction_victim.lua:23: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. v - lua/entities/sent_ezt_dynamic_interaction_victim.lua:23
3. unknown - lua/includes/modules/hook.lua:96
4. TakeDamageInfo - [C]:-1
5. KillEnt - lua/entities/sent_ez2_dynamic_interaction_victim.lua:221
6. unknown - lua/autorun/ez2_hl2_dynamic_interactions.lua:608
this is the zbase ez npcs content however you are more active here, im pretty sure the zbase ez npc content mod you made is conflicting with this one.
shackledlee 2024 年 5 月 8 日 下午 3:35 
table: 0x81ec5a7a
I think you forgot to remove some print debugs, as this table gets printed (not PrintTable but print()) everytime an animation plays.

edit: there's also this: Unknown command: Entropy
最后由 shackledlee 编辑于; 2024 年 5 月 8 日 下午 3:44
Sam 2024 年 5 月 8 日 下午 6:05 
I've been trying to get one animation to play for a while and nothing will happen. When a antlion falls over the vortigaunt will sometimes run up and swing, but will always miss and the antlion will hop backwards away from the attack. Right now the only one who seems to attempt a DI is the vortigaunt.
Kerk 2024 年 5 月 8 日 下午 6:19 
dude Idk if this is a bug but zombies jump before a vort can do anything
Limakenori  [开发者] 2024 年 5 月 8 日 下午 7:40 
引用自 bubby
trying to enter the EZ2 general menu sends me to this addons menu

and for some reason the vorts from your "black mesa humanoid xenians" dont work with this (probably becuase of the bmhx addons fatalities system)
Vorts from my other addons use different class name from regular ones
Limakenori  [开发者] 2024 年 5 月 8 日 下午 7:42 
引用自 Snakepool
Interactions rarely everhappen even after i increased the chance and decreased cooldown time
Decrease both Chance and cooldown to make DI mire often
Limakenori  [开发者] 2024 年 5 月 8 日 下午 7:42 
引用自 SkullCrusherSEO
I've been trying to get one animation to play for a while and nothing will happen. When a antlion falls over the vortigaunt will sometimes run up and swing, but will always miss and the antlion will hop backwards away from the attack. Right now the only one who seems to attempt a DI is the vortigaunt.
You can disable additional vortigaunt behaviour in settings
Limakenori  [开发者] 2024 年 5 月 8 日 下午 7:43 
引用自 Kerktesp
dude Idk if this is a bug but zombies jump before a vort can do anything
You can disable additional vortigaunt behaviour in settings
Limakenori  [开发者] 2024 年 5 月 8 日 下午 7:43 
Other bugs will be fixed
BrockKids1 2024 年 5 月 8 日 下午 8:06 
Idk what to do about it the cooldown being set to zero and putting the chance to full
doesn't work
Limakenori  [开发者] 2024 年 5 月 8 日 下午 8:12 
引用自 BrockKids1
Idk what to do about it the cooldown being set to zero and putting the chance to full
doesn't work
Read description
UnknownFella 2024 年 5 月 9 日 上午 9:42 
Soo uhh whenever i'm getting killed by takedown as player an ERROR prop shows up

It might be mods conflict so i'll say in a minute if that's the case
Limakenori  [开发者] 2024 年 5 月 9 日 上午 9:44 
引用自 GabrieloBt
Soo uhh whenever i'm getting killed by takedown as player an ERROR prop shows up

It might be mods conflict so i'll say in a minute if that's the case
Where that error spawns? On your head or on your position?
UnknownFella 2024 年 5 月 9 日 上午 9:50 
Position
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