全面战争:战锤3

全面战争:战锤3

Helper UI
Klissan  [开发者] 2024 年 5 月 3 日 下午 9:52
Bug reports / Compatability issues
Post bug reports here or if you know there's a conflict with other mod.
最后由 Klissan 编辑于; 2024 年 5 月 4 日 上午 7:46
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正在显示第 1 - 15 条,共 21 条留言
Multox 2024 年 5 月 8 日 下午 8:45 
There seems to be a small problem with the ranged damage calculations. I have a unit of handgunners and a unit of Nuln Ironsides. With the mod enabled, they both show base damage 6 and armor piercing damage 21. This is correct so far. However, they also both show damage over 10 seconds as 27. This is wrong for both units. For the handgunners it should be 26 and the Ironsides it should be 48 due to their dramatically different reload times. (10.4s vs 5.7s)

It seems that the missile strength calculation is always using a reload time of 10 seconds.

After disabling this mod, the correct calculations show up. I do not have any mods that affect units in any way.

Anyway, all of your UI mods are excellent! Thank you for them all!
Klissan  [开发者] 2024 年 5 月 8 日 下午 8:57 
Could you compare them in Custom Battle?

Also, Mod calculates damage per shot/volley doesn't take into account reload time.
There's 'Vanilla UI display Value' to check that
Vaken 2024 年 5 月 8 日 下午 10:11 
I don't think this is compatible with [QoL][UnitCard][Indicator] Show Charge Active . I just tested it in custom battles. I did notice that the mod displays "charging" to the left of the charge icon, so maybe that mod is redundant. However, I don't think that it stays for the full duration of the charging bonus (Which is supposed to last about 10-15 secs) because it dissappeared after like 3 secs. Am I missing something?
最后由 Vaken 编辑于; 2024 年 5 月 8 日 下午 10:14
Klissan  [开发者] 2024 年 5 月 8 日 下午 10:16 
It shows when charging *animation* is active. Same with that mod.
There's no way to track charge bonus currently unfortunately.
CA should expose charging coeff via their API to modders
Klissan  [开发者] 2024 年 5 月 8 日 下午 10:18 
Didn't actually test that mod. But was told that db's flag it's using is same as the string I'm looking for under morale bonuses
Klissan  [开发者] 2024 年 5 月 8 日 下午 10:36 
You could edit that mod and make it working as passive when flag is active. Should match my 'Charging' string
Vaken 2024 年 5 月 8 日 下午 10:49 
引用自 Klissan
It shows when charging *animation* is active. Same with that mod.
There's no way to track charge bonus currently unfortunately.
CA should expose charging coeff via their API to modders

I see. Very unfortunate. I just want to see my charge bonus CA, smh...

That mod is basically redundant then. Thank you for your quick answer.
Multox 2024 年 5 月 9 日 下午 7:50 
引用自 Klissan
Could you compare them in Custom Battle?

Also, Mod calculates damage per shot/volley doesn't take into account reload time.
There's 'Vanilla UI display Value' to check that

Yeah, I would really love to see the Vanilla UI display Value for ranged damage. But I don't see where to configure that. This mod doesn't seem to have an entry in MCT like the Babysitter and Good UI mods have. Or is this setting somewhere else?

Edit: I see the Vanilla UI display Value now, it's in battle mode. What I was talking about before was in campaign mode which doesn't show the Vanilla values. Campaign is the primary place where I look at unit values because that's when I make decisions about which units to recruit.
最后由 Multox 编辑于; 2024 年 5 月 9 日 下午 8:02
Klissan  [开发者] 2024 年 5 月 9 日 下午 7:53 
It's under stat tooltip. Hover over missile damage to see it (where it vanilla it show detailed damaged)
Multox 2024 年 5 月 9 日 下午 7:57 
引用自 Klissan
It's under stat tooltip. Hover over missile damage to see it (where it vanilla it show detailed damaged)

(I edited above message and you replied at the same time.) Added the last paragraph which is where the difference that I noticed is a problem.
Klissan  [开发者] 2024 年 5 月 9 日 下午 8:07 
I'll check it, thanks!
Multox 2024 年 5 月 9 日 下午 8:08 
Thank you too! I greatly appreciate your mods!
stromcleaver 2024 年 5 月 10 日 下午 8:27 
Really nice mod !! Thanks for the effort

game seem to crash when loading a siege battle map starting as Sisters of Twilight.

Other included mods enabled

MIXER - Mixu's Unlocker
News UI Begone!
Legendary Characters - 103 Dalmatians
Legendary Characters Assets
Double Skill Points & Skill Dump
Mixu's Legendary Lords
Mixu's Legendary Lords: Asset Pack
Mod Configuration Tool - v0.9 Beta
Singe's Lord Skills Compilation
Warband Upgrade Ultimate
Victory Conditions Overhaul
Tech-Tree Compilation (New Version)
Drakyrie's Wood Elf Arrows TWW3 port
最后由 stromcleaver 编辑于; 2024 年 5 月 10 日 下午 8:28
Alan 2024 年 7 月 15 日 下午 9:37 
It looks like the entity damage breaks when looking at multiple different units in the settlement window. All three of these screenshots were taken within 10 seconds of each other, all are different, and all are wrong. It appears the values are affected by whatever unit you PREVIOUSLY looked at.

https://psteamcommunity.yuanyoumao.com/profiles/76561198003023777/screenshot/2537298673756847422/
https://psteamcommunity.yuanyoumao.com/profiles/76561198003023777/screenshot/2537298673756850422/
https://psteamcommunity.yuanyoumao.com/profiles/76561198003023777/screenshot/2537298673756851173/

Also, while the per unit breakdown is useful, the 10 second normalized total weapon strength value appears to be missing.

Also the character sheet row for resists appears to be missing.
Klissan  [开发者] 2024 年 7 月 15 日 下午 9:57 
> Also, while the per unit breakdown is useful, the 10 second normalized total weapon strength value appears to be missing.
It's displayed as Vanilla UI Display Value under tooltip. You can even see it on your own screenshots.

> Also the character sheet row for resists appears to be missing.
You have resistances under the health bar with their's value displayed on unit card
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