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- Cockpit piece removed from base mech model and reattached to the cockpit model.
- NARC model now has missile head mesh.
- Forearm weapons were too far forward and have been pushed back into their proper spots.
- Missing missile heads have been added to all missile hardpoints.
- NARC models now have missile head mesh.
- Center Torso missile hardpoint models have fixed missile head rotations.
- NARC models now have missile heads.
- Taurian Concordat skin for all mechs have their names fixed and missing icon restored.
- Loader King's Interstellar Expedition skin has its primary color changed to match the skin on all other mechs.
- Loader King's LDK-IDM (Indomitable) hero skin is now properly marked as a hero skin.
- Champion, Corsair, Dervish, Marauder II, and Vulcan additional faction skins now have their correct icons.
- Rifleman now uses the proper flat black variant texture for its Default, Platinum, and Bloodpact skins. Also now has its correct variant normal map for all skins.
- Hero Mech skins missing their original MWO normal maps now receive them:
- BattleMaster BLR-1GHE
- Blackjack BJ-A
- Cataphract CTF-IM
- Centurion CN9-YLW
- Crab CRB-FL
- Dragon DRG-FANG
- Grasshopper GHR-MJ
- Griffin GRF-1E
- Hunchback HBK-GI
- Jenner JR7-O
- Kintaro KTO-GB
- Orion ON1-P
- Spider SDR-A
- Thunderbolt TDR-5S-T
- Trebuchet TBT-LG
- UrbanMech UM-K9
- Victor VTR-DS
- Vindicator VND-1SIB
- Wolfhound WLF-GR
- Wolverine WVR-Q
- Zeus ZEU-SK
- Hero Mech skins missing their original MWO variant textures now receive them:- Banshee BNC-LM
- Banshee BNC-SC
- BattleMaster BLR-1GHE
- Firestarter FS9-E
- Grasshopper GHR-MJ
- Marauder MAD-BH2
- Mask textures left in Cry Engine's RGB coloration have been converted to use Unreal's RYP coloration instead.- DLC 6 weapons now use proper tags to prevent players receiving them a standard variant is picked in the salvage screen.
- DLC 6 melee weapons now have correct hit boxes.
- Rapid Fire Autocannons have proper capitalization in their names.
- Right Torso BH2 AC20 no longer uses the melee weapon skeleton.
- Physics for Right Torso BH2 AC10, AC20, and UAC10 have been corrected.
- NARC models now have missile heads. - WIP
- Adjusted mesh groupings and hit boxes.
- Damage models updated to match new mesh groupings.
- Added missing NARC model to the left forearm MH1 slot.
- Linked correct blanks to the corresponding hardpoint slots.
- Updated DV-FR MDA to add missing torso blanks.
- NARC models now have missile heads.
- Fixed physics assets for most weapons.
- NARCs have missile heads, animations, and corrected rigging.
- Right and Left Torso LRM 5 has its rigging corrected and now uses its missing animations.
- Left Torso SRM 4 had its animations and rigging corrected.
- Fixed forearm HMG models not having mount extensions.
- Corrected bad MG firing nodes.
- Corrected forearm weapons being pushed into the arm meshes too far.
- Fixed left arm weapon positions and rotations.
- Corrected right arm rotation. Weapons were adjusted accordingly.
- Fixed mesh issues with the left arm LBX10 and right arm MG and PPC models.
- Fixed Raven jump jet bone positions.
- Corrected all mesh groupings and added missing ones.
- Updated damage models to match new groupings.
- Removed cockpit mesh piece attached to main mech body.
- Filled mesh holes by adding missing mesh pieces or moving floating parts.
- TP cockpit mesh scaled down and repositioned.
- Adjust hit boxes to fix hit reg and match updated mesh groups.
- Added new left torso energy blank. RVN-2X MDA will make use of it.
- Added missing missile heads to all right arm missile models.
- Gave right forearm MH2 and MH3 NARCs proper models.
- All NARCs have missile heads.
- Updated main mech mesh, cockpit, and damage models to remove seams.
- Corrected incorrect material set on the left torso MH2 LRM 10 model.
- NARCs have animated missile heads.
- Torso BH1 hardpoints had mesh gaps in the mount removed.
- NARCs have animated missile heads.
- Firing nodes fixed on torso energy weapons.
- Fixed mesh hole on right torso LRM 15 model.
- Removed duplicate missile heads from all missile models.
- Added missing NARC models for the Head MH1 and Center Torso MH2 hardpoints.
- NARCs have animated missile heads.
- Fixed incorrect textures being assigned to the Applejack skin.
- Missing weapon animations for the right torso BH1 AC/20, BH2 AC/5 + AC/20 and all torso MH2 missile hardpoints have been added.
- NARCs have missile heads and animations.
- HPS updated to remove unused weapons from the Right Torso BH2 hardpoint.
- Center Torso LRM 5 moved to match other missiles except the LRM 10.
- NARCs have animated missile heads.
- Corrected mesh issue on the forearm MH2 SRM4 models.
- Corrected position of CT missile models.
- NARCs have animated missile heads.
- Added Right Torso GB1 blank.
- Updated MDAs and HPS for new models.
- NARCs have animated missile heads.
- Fixed position of left forearm EH3 models.
- Added missing head MH1 NARC model.
- Added animated missile heads.
- Added missile heads to all NARC models and corrected poorly placed heads on other models.
- Redid right forearm MH1 models and adjusted position of left forearm MH1 models.
- Corrected position of the forearm MH2 NARC hardpoints to prevent them from floating off the arms.
- Add animations to missile heads.
- Updated fixes to left torso LRM10, 15, and 20.
- NARCs have animated missile heads.
- Updated main mech and cockpit damage models to remove seams.
- Removed ComStar spawn from the Unit Card for Duncan's Warhammer. Also corrected it's intro date.
- Corrected RAC 2/5 and UAC 2/5 animations and firing nodes.
- Reputation-based versions of Gregg's Long Striders have their faction affiliation, paint theme, and colors corrected.
- Waco Rangers now has the large version of it's icon.
- Solaris Sponsors now assigned as the parent faction for all arena sponsors.
- Ironclad Systems, Ledoux Enterprises, NovaTech, Starfall Corp, and Vanguard Industries have new icons assigned to them. Icons are not official, only representative to replace the Solaris DLC icon used as a placeholder by PGI.
- Buccaneer paint was missing theme tag.
- ER PPC now uses the correct audio, impact effects, and marketplace model.
- SSRM 2s have the correct short name.
- Machine Gun now uses the correct marketplace model and gets a new icon that matches.