Shadows of Forbidden Gods

Shadows of Forbidden Gods

Out of Gods
Flinch  [开发者] 2024 年 4 月 26 日 上午 6:06
Thing from beyond
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正在显示第 1 - 13 条,共 13 条留言
VoidBlood 2024 年 5 月 1 日 下午 4:18 
Was just playing with this God a couple of minutes ago when this error occurred. Not sure what exactly was the reason, but it occurred right before the Third Seal would break, when there was only one progress left, and at the same time as when some vampires and a ravenous undead army appeared on the map.

The error is that the end turn button didn't function anymore and the turn just wouldn't end.

I didn't screenshot anything, and I didn't make a single save over the entire course of the 200 turn long game because I'm lazy like that. Still was very annoying, especially since the game was going exceptionally well.
Flinch  [开发者] 2024 年 5 月 1 日 下午 5:17 
I need the relevant error from your log file to do anything about this
VoidBlood 2024 年 5 月 2 日 上午 10:58 
Well, as luck would have it I decided to play another game with this God, and I got another error on it. Not exactly sure what you actually need, but I just failed in saving the game, and next turn I got this error: "NullReferenceException: Object Reference not set to an instance of an object"
VoidBlood 2024 年 5 月 2 日 上午 11:10 
Tried to go for next turn again and more text appeared.

"> (wrapper dynamic-method) Assets.Code.Society.Assests.Code.Society.processActions_patch0(Assets.Code.Society)
Assets.Code.Society.turnTick () (at <87722c3d024842ed81b5e159dacda8fd>:0)
Assets.Code.Map.turnTick () (at <87722c3d024842ed81b5e159dacda8fd>:0)
(wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
Assets.Code.Computer.hotkeys () (at <87722c3d024842ed81b5e159dacda8fd>:0)
Assets.Code.UIInputs.Update () (at <87722c3d024842ed81b5e159dacda8fd>:0)
Flinch  [开发者] 2024 年 5 月 2 日 下午 1:05 
I need you to open the log file for that save in your appdata/locallow/fallenoakgames/shadowsofforbiddengods folder, search for "NullReferenceException" and then give me the entire block of text that describes where the error actually occurred in the processing of the code
Razorbane 2024 年 5 月 4 日 下午 10:39 
Getting a null reference exception around day 46, here is the log text.

NullReferenceException: Object reference not set to an instance of an object
at ShadowsOutsiderGod.Pr_PervasiveMutations.turnTick () [0x00027] in <da0f11cf9d404cb990f0589355a0041d>:0
at Assets.Code.Location.turnTickProperties () [0x00037] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Location.turnTick () [0x00048] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Hex.turnTick () [0x00015] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x00133] in <87722c3d024842ed81b5e159dacda8fd>:0
at (wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Flinch  [开发者] 2024 年 5 月 5 日 下午 2:08 
fixed
Razorbane 2024 年 5 月 5 日 下午 3:20 
Thanks for the fix, great work on this mod.
Bubbadoo🦈🌺 2024 年 7 月 6 日 上午 10:25 
This could very well be my dumbass having too many mods going on and causing some kinda weird conflict, but I was doing the borehole challenge and on completion it seemed to do nothing but give this error

InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <6073cf49ed704e958b8a66d540dea948>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <6073cf49ed704e958b8a66d540dea948>:0
at ShadowsOutsiderGod.Rti_Borehole.complete (Assets.Code.UA u) [0x00076] in <7d9da184c9614ddeb9cc51f86ee899fa>:0
at Assets.Code.Task_PerformChallenge.turnTick (Assets.Code.Unit unit) [0x0076e] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Unit.turnTick (Assets.Code.Map map) [0x000a6] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UA.turnTick (Assets.Code.Map map) [0x00001] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.processUnits () [0x0009e] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.Map.turnTick () [0x0018f] in <87722c3d024842ed81b5e159dacda8fd>:0
at (wrapper dynamic-method) Assets.Code.World.Assets.Code.World.bEndTurn_Patch0(Assets.Code.World,bool)
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Flinch  [开发者] 2024 年 7 月 6 日 上午 10:35 
I think I see the problem, am I correct that a hero died in the explosion? Fix should be up in like 10 minutes
Wonderblunder 2024 年 9 月 10 日 下午 4:43 
Hey! I've just gotten a chance to try out your elder gods, and I'm loving the concepts behind them!

Unfortunately, I ran across this error while trying to start a game without the Underground DLC:

MissingFieldException: Field not found: double Assets.Code.Map.awarenessOfUnderground Due to: Could not find field in class
at Assets.Code.Map.gen () [0x00437] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.World.startup (Assets.Code.GameOptions opts) [0x003cc] in <1f3c866800404fcb81e55c918b1d35bb>:0
at Assets.Code.PopupGameOptions.startGame () [0x0001f] in <1f3c866800404fcb81e55c918b1d35bb>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <b18ae20108aa49ccb481b7d86c1fcbd2>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006f] in <9bfae1dbc3ab45afbfa204130a1cfc3a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

This error happens not just for your gods, but all others when I try to start the game and have the mod enabled. I'm guessing it may be something in your mod kernal.
Flinch  [开发者] 2024 年 9 月 11 日 上午 1:29 
I mean it does explicitly say it needs the DLC
Wonderblunder 2024 年 9 月 11 日 上午 9:01 
For some reason I missed that. Sorry about that.
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