Project Zomboid

Project Zomboid

Superb Survivor 2024 BETA (SP Only) (V41 ONLY)
Darkdeplayer 2024 年 4 月 30 日 上午 10:31
Suggestion for mod future (New feature idea Do not lock thread)
Suggestion : What if we had an npc within an different playermodel an vehicle playermodel or just an driving npc that can enter the car and drive it and drive only in roads ! it would be cool plus the devs planned npcs will have that but i wanted to see if an npc mod could try attempt to add it!


Potential Of Driving Npcs : We could do alot of scenarios such as initial outbreak and etc


Other suggestions : bring back quests from original superb survivors!
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正在显示第 1 - 8 条,共 8 条留言
Darkdeplayer 2024 年 5 月 1 日 上午 6:28 
BRUH WHY !
Batmane ✝  [开发者] 2024 年 5 月 1 日 下午 9:24 
Why what?
Darkdeplayer 2024 年 5 月 2 日 上午 7:35 
why people think im clown!
KeyOneGodSun 2024 年 5 月 4 日 下午 7:49 
Anyway. Batmane is there anyway we a radial order system can be applied? Individually ordering each character is bothersome unless Im missing something?
WalbrechtGaming 2024 年 5 月 9 日 上午 5:47 
Military NPC would be cool
Neutral groups of soldiers left behind
KeyOneGodSun 2024 年 5 月 11 日 上午 9:23 
They do need more outfits tbh. But I have a better suggestion! NPC groups should not spread out infinitely like they do. They should stick close to one another or follow the leader. I've noticed they do not act coherent at all causing them to be wiped out quickly. Just how they follow the player they should follow their leaders.
最后由 KeyOneGodSun 编辑于; 2024 年 5 月 11 日 上午 9:24
kod77 2024 年 5 月 11 日 下午 1:43 
Actually I agree about the car-driving NPCs suggestion, would be interesting to see if it's possible to do with modding... NPCs should just be able to navigate the same way they walk, detecting any obstables around them in certain radius, but now they should do the same but while being in the car as drivers
Batmane ✝  [开发者] 2024 年 5 月 18 日 下午 10:34 
NPC Cars are tricky, probably impossible. The NPCs rely on the walk to function that players use. I think the button to do it is Y? With cars, we control it with wasd input whereas the walk to function uses pathing. There is no way for me to get pathing using a car or let alone detect obstacles as a NPC driver.
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