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Name it whatever you want, for example corpses_pm.lua (Make sure it has lua ext)
player_manager.AddValidModel("corp_dog", "models/props_stalker/corp_dog.mdl")
list.Set("PlayerOptionsModel", "corp_dog", "models/props_stalker/corp_dog.mdl")
player_manager.AddValidModel("corp_human1", "models/props_stalker/corp_human1.mdl")
list.Set("PlayerOptionsModel", "corp_human1", "models/props_stalker/corp_human1.mdl")
player_manager.AddValidModel("corp_human2", "models/props_stalker/corp_human2.mdl")
list.Set("PlayerOptionsModel", "corp_human2", "models/props_stalker/corp_human2.mdl")
player_manager.AddValidModel("corp_human3", "models/props_stalker/corp_human3.mdl")
list.Set("PlayerOptionsModel", "corp_human3", "models/props_stalker/corp_human3.mdl")
player_manager.AddValidModel("corp_human3_1", "models/props_stalker/corp_human3_1.mdl")
list.Set("PlayerOptionsModel", "corp_human3_1", "models/props_stalker/corp_human3_1.mdl")
player_manager.AddValidModel("corp_zomby1", "models/props_stalker/corp_zomby1.mdl")
list.Set("PlayerOptionsModel", "corp_zomby1", "models/props_stalker/corp_zomby1.mdl")
player_manager.AddValidModel("corp_zomby1_1", "models/props_stalker/corp_zomby1_1.mdl")
list.Set("PlayerOptionsModel", "corp_zomby1_1", "models/props_stalker/corp_zomby1_1.mdl")
player_manager.AddValidModel("corp_zomby1_2", "models/props_stalker/corp_zomby1_2.mdl")
list.Set("PlayerOptionsModel", "corp_zomby1_2", "models/props_stalker/corp_zomby1_2.mdl")