STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

French Fried Taters EAW Remake + CW Holdouts SubMod
Sling Blade  [开发者] 8 月 3 日 上午 2:54
3 August 2025 Change Log
🟢Additions:

- Added improved Crusader Gunship model (credit to "Emperor Nikto")

- Added HD textures for the Eta-2 Actis-class Interceptor (credit to v.perriëns)

- Added the Action VI Carrier to the Criminal Underworld (credit to SpyLakeWalker)

- Added the Raxus-class Freighter and combat refit to the CIS (credits to Bucman55, EvilleJedi, and Nkorn)

🟡Changes:

- Cleaned up TIE weapons in starfighter hardpoints xml

- Added clarification to weapon tooltips about what does/doesn't penetrate shields

- Affliction-class Strike Frigate buffed Proton Torpedo Launcher reload time decreased from 15 to 10s

- Once again increased the speed of Armor-Piercing missiles: light 18 → 24, medium 22 → 28, heavy 14 → 20

- Nerfed the HP/SP of the Geonosion Petranaki Cruiser SP reduced from 3500 to 2000, HP reduced from 4000 to 3500

- Buffed MC50 Tide-class, HP increased from 8900 to 9000, full salvo ability removed, tractor beam ability added

- Buffed the Hutt Minstrel-class corvette by reducing the ability cooldown times, increased weapons range slightly

- CIS Devastation-class Gunboat given starfighter movement, comes in groups of 2, HP increased from 1650 to 1800, price reduced from 1675 to 2400 credits

- CIS Overseer-class slightly nerfed, HP reduced from 12450 to 12000, SP remains the same at 8000 but shield recharge increased from 120 to 300

- Cleaned up all of the TIE weapon text tooltips, eliminating alot of worthless crap (other ships will be done later this is extremely time consuming)

- Orbital Uplink Station nerfed by setting all the hardpoints to non targetable, and reducing SP from 15000 to 10000 and HP from 25000 to 20000, build limit of 15

- Savage-class Destroyer mass driver range decreased from 5000 to 4000, moved from tech 1 to tech 3 since the heavy mass drivers penetrate shields, its now very OP.

- Buffed the Hutt Solar Sailer by increasing the range of the proton torpedo launcher, and replacing all other weapons with dua heavy laser cannons with better accuracy

- Mando Kyramud-class Battleship buffed to ridiculous levels, SP increased from 10k to 100k, shield recharge increased from 200 to 1000, HP increased from 17500 to 35000, carries 4 more squadrons of Basilisk Wardroids, quad turbolasers changed to quad medium turbolasers, price increased from 24000 to 60000 credits

- Mando Kandosii-class Battleship buffed, SP increased from 20000 to 40000, HP increased from 25000 to 640000, heavy turbolasers changed to super heavy turbolasers, quad turbolasers changed to quad medium turbolasers, price increased from 24000 to 45000 credits

- Added the Raxus-class freighter to the CIS, this fulfils the economic buff of the removed repair MTC by offering the same discounts, available at tech 2 for 15000 credits, SP: 2000, HP: 2000, armed with a concussion missile launcher, dual turbolaser, and heavy laser cannon and equipped with missile jamming drones

- Added the Raxus-class Combat Refit to the CIS, this acts as sort of a CIS counterpart to the Arquitens in terms of power, available at tech 3 for 2250 credits, SP: 2000, HP: 2000, armed with a proton torpedo launcher, two dual turbolasers, and 8 heavy laser cannons and equipped power to shields and power to engines abilities

- Longhorn-class frigate SP reduced from 4650 to 3000, HP reduced from 4850 to 3250, speed reduced from 3.35 to 3.25, pop cap increased to 10, power to engines ability removed, power to weapons ability changed to full salvo, weapons changed to medium mass drivers with a 14/16 second reload time, now able to penetrate shields, voiceover changed, much more deadly unit available to the criminals and rebels, also added two dual heavy laser turrets for basic self defense, but otherwise helpless against a real bomber attack.

- All Mass Driver projectiles (larger than medium) now penetrate shields but move -%15 slower, all mass driver damage types changed from Damage_Default to Damage_Mass_Driver, this makes them ever so slightly weaker against armor

- Mando Crusader-class corvette seriously buffed, SP increased from 1500 to 1600, HP increased from 1500 to 1800, turbolaser range increased from a sad and pathetic 1400 to 3000, now has 10 medium laser cannons and 4 light ion cannons, plus power to engines ability, price increased from 1000 to 4000 credits

- Mando Keldabe-class Battleship nerfed/buffed, HP increased from 36000 to 50000, shield recharge increased from 500 to 600, beskar armor block chance increased from %30 to %40, ROF of all heavy weapons decreased including super heavy mass driver reload time increased from 15/16s to 22/24s, price increased from 60k credits to 70k credits

- Seriously buffed Skipray Blastboat, shield recharge increased from 6 to 12, HP increased from 60 to 68, dual light laser cannon changed to a single medium laser cannon (2 rapid shots), fires 2 proton torpedos instead of 1

- Hutt Darren Tan-class Destroyer buffed, SP reduced from 10500 to 10000, HP increased from 21700 to 25000, turbolasers made non-targetable, ion cannons changed to medium ion cannons, now a strong breakthrough/brawler frigate, price increased from 11000 to 15000 credits

- Added a Kajdiic variant of the Darren Tan-class Destroyer (simply named Kajdiic-class) with improved armor and shields, SP 15000, HP 27500, cost 18500 credits, available at tech 3

- Hutt Tarrada-class Light Cruiser buffed slightly, adjusted model size (1.2 scale) to align more closely with concept art. HP increased from 8000 to 10000, price increased from 6200 to 8000 credits, pop value increased from 6 to 7, stats and description updated.

- Buffed the Kajdiic variant of the Tarrada-class, HP increased from 10400 to 12500, heavy concussion missiles replaced with proton torpedoes, all weapons range and accuracy slightly increased, stats and description updated.

- Buffed Jabba the Hutt by giving him a Kajidic variant of the Tarrada-class Light Cruiser, with double the shield output and a garrison of 1+1 I-Wing squadron (the only player controlled I-Wing squadron available, just for fun)

- Added the Action VI Carrier to the Criminal Underworld, available at tech 1 for 2000 credits, this is the Zann Consortiums answer to the cheap carriers of other factions like the C9980, Quasar, etc. SP 1200, HP 1800, armed with two heavy laser cannons and a single turbolaser, it carries a complement of 2 Ugly squadrons with 4 in reserve, it also has a passive starfighter repair field aroud it similar to other carriers

- Nerfed/Buffed the Hutt Chelandion-class Cruiser, adjusted model size (0.65 scale) to align more closely with concept art. HP decreased from 37350 to 35000, speed increased from 3 to 4, dual medium turbolasers replaced with single heavy turbolasers, dual heavy laser cannons replaced with quad heavy laser cannons, price increased from 16250 credits to 18000 credits, reload time of missiles increased from 20 to 30 seconds, tech level lowered from 3 to 2.

- Nerfed/Buffed the Kajdiic variant of the Hutt Chelandion-class Cruiser, adjusted model size (0.65 scale) to align more closely with concept art. SP increased from 20000 to 25000, shield recharge increased from 375 to 800, speed increased from 3 to 4, special buffed weapons removed, now shares the same loadout as the original ship, with the exception of the 3 heavy ion cannons at the bow being replaced by 3 heavy proton torpedo launchers, price increased from 18250 to 20000 credits, reload time of missiles increased from 20 to 30 seconds.

- Since the new space colony overhaul somewhat limits the players population capacity, the space colonies have received a slight increase in population the Additional_Population_Capacity values, with the level 1 going from 60 to 75, level 2 from 90 to 95, and level 3 from 90 to 100


🔴Removals:

- None

📈Price Increases:

- Mando Crusader-class Corvette 1000 → 4000 credits

- CIS Devastation-class Gunboat 1675 → 2400 credits

- Hutt Tarrada-class Light Cruiser 6200 → 8000 credits

- Mando Keldabe-class Battleship 60000 → 75000 credits

- Mando Kandosii-class Battleship 24000 → 45000 credits

- Hutt Darren Tan-class Destroyer 11000 → 15000 credits

- Hutt Chelandion-class Heavy Cruiser 16250 → 18000 credits

- Hutt Dor'Bulla-class (Kajdiic variant) 12625 → 14000 credits

- Hutt Chelandion-class Heavy Cruiser (Kajdiic variant) 18250 → 20000 credits

📉Price Decreases:

- CIS Overseer-class 10500 → 10000 credits


🛠️Fixes:

- Fixed Hutt Dor'bulla not spawning its garrison

- Fixed missing text on Acclamator (report by huh)

- Added missing text to Underworld Hammerhead Nebulon

- Added missing text for Warlords Venator (report by huh)

- Added missing garrison text to Gladiator (report by huh)

- Added missing garrison text tooltips to the Imperial II-class

- Fixed incorrect garrison text for Criminal Underworld space colonies

- Fixed General Rieekan description listing wrong weapons (report by Karl)

- Fixed a scripting/spawn issue with Darth Vader (reported by several people, fix by Emperor Niko)

- Added old Remake 4.0 hardpoints back into the files so prop ships won't be on fire on Mon Calamari map

- Fixed an old bug thats been in the mod for over a year of a Hutt Cartel minor hero hardpoint not being able to fire at any ships but starfighters only (it was a heavy turbolaser and was supposed to be the other way around lol)

⚔️ Skirmish Compatibility Updates:

- Gladiator-class Star Destroyer


⚠️ Known Issues:

- FFT is not fully skirmish compatible, still WIP.

- The invincible hardpoint bug is a random game engine bug and there is nothing anyone can do about it


📝 Notes:

- The Dominator-class Star Destroyer remains disabled and will probably stay that way

- The Heavy Proton Torpedo variant of the Star Destroyer remains disabled pending rework

- An overhaul is planned for all ground unit transports, to include faction specific transports and differet types/sizes of transport depending on the ground unit inside

- Many of the "super ships" (Executor, Viscount, Eclipse, etc) remain unchanged from their Remake 4.0 stats/performance. Changes are planned, but will take time to work on.

- A massive project is underway to completely overhaul the Criminal Underworld "Ugly Scrapfighters" with new models, textures, stats, performances, and squadron compositions.
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正在显示第 1 - 2 条,共 2 条留言
nikvelichko 9 月 1 日 上午 2:42 
Great job, the ground battles kind of suck, the only viable options were the durable and anti Vehicle lasers the TX-130 hower and AT-AP one, the Underworld sabotage squad is fun and Armored A 6 transport, maybe the increase of deployable squads could do the job? from 2-3 or removing regiments all together like in the 5.1 release
nikvelichko 9 月 1 日 上午 2:43 
Playing on deathsticks, Underworld and Republic Hardliners with mod FFT
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