Slay the Spire

Slay the Spire

Koakuma(Updated English version)
Sagil 30 Mei 2024 @ 12:46am
Bugs
Basic strikes are not tagged as strikes, meaning artefacts like Strike Dummy don't function.
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はと  [pengembang] 1 Jun 2024 @ 8:37am 
fixed
Nomand 1 Jun 2024 @ 10:24am 
In the english translation, the card Scarlet Underworld says it applies Weak to all enemies if it is the first card played for the turn, but it actually applies Vulnerable.
AgentPhil 12 Jun 2024 @ 10:44pm 
With the amount of mods I have installed, cards that get cards from other classes don't seem to be the most stable.
Mods in stacktrace:
- Koakuma (0.0.9)
Cause:
java.lang.NullPointerException
at KOAmod.CardPoolKOA.getXRandomAllclassCardsC(CardPoolKOA.java:249)
at actions_KOA.SelectCardCostAction.update(SelectCardCostAction.java:37)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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