Garry's Mod

Garry's Mod

Entropy : Zero 2 Aliens SNPCs
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Limakenori  [开发者] 2024 年 4 月 16 日 上午 10:14
(EZ2A) Bug Reports
report your bugs here!
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正在显示第 1 - 15 条,共 45 条留言
bubby 2024 年 4 月 16 日 下午 1:04 
theres antlions (antlions are giant bugs)
Limakenori  [开发者] 2024 年 4 月 16 日 下午 1:07 
引用自 bubby
theres antlions (antlions are giant bugs)
Took me a few seconds to understand, haha
BallFondler06 2024 年 4 月 16 日 下午 3:40 
[[ZBASE] Entropy : Zero 2 Aliens SNPCs] lua/zbase/entities/zbase_ezt_bullsquid/init.lua:338: attempt to index global 'dmginfo' (a nil value)
1. CustomThink - lua/zbase/entities/zbase_ezt_bullsquid/init.lua:338
2. ZBaseThink - lua/zbase/npc_base_internal.lua:560
3. unknown - lua/entities/npc_zbase_snpc/init.lua:69 (x27)

This error comes up whenever a bullsquid goes to attack something
bubby 2024 年 4 月 16 日 下午 5:54 
having alot of voltigore "attack particles" on the map crashes my game
Limakenori  [开发者] 2024 年 4 月 16 日 下午 7:09 
引用自 BallFondler06
[[ZBASE] Entropy : Zero 2 Aliens SNPCs] lua/zbase/entities/zbase_ezt_bullsquid/init.lua:338: attempt to index global 'dmginfo' (a nil value)
1. CustomThink - lua/zbase/entities/zbase_ezt_bullsquid/init.lua:338
2. ZBaseThink - lua/zbase/npc_base_internal.lua:560
3. unknown - lua/entities/npc_zbase_snpc/init.lua:69 (x27)

This error comes up whenever a bullsquid goes to attack something
I'll try to this.
Limakenori  [开发者] 2024 年 4 月 16 日 下午 7:12 
引用自 bubby
having alot of voltigore "attack particles" on the map crashes my game
Attack particles? Do you mean xengrenade effects or electric one?
bubby 2024 年 4 月 17 日 上午 3:50 
引用自 Limakenori
引用自 bubby
having alot of voltigore "attack particles" on the map crashes my game
Attack particles? Do you mean xengrenade effects or electric one?
my bad for the bad wording, yes the electric ones
Limakenori  [开发者] 2024 年 4 月 17 日 上午 3:53 
引用自 bubby
引用自 Limakenori
Attack particles? Do you mean xengrenade effects or electric one?
my bad for the bad wording, yes the electric ones
Electric ones aren't particles. It's point_tesla entity and this is how it works.
ravmar314 2024 年 4 月 18 日 下午 3:53 
If you acidently give an antlion a weapon (like npc override but you forgot to turn it off) it acts like an antlion worker but dosent do anything, it tries to fire but nothing happens, could you make it immune to the weapon override?
Chazbrew 2024 年 4 月 19 日 上午 12:19 
Console is spammed with this like 200 times:

zb_ezt_pitdrone_spike[258]: Changing collision rules within a callback is likely to cause crashes!
Limakenori  [开发者] 2024 年 4 月 19 日 上午 12:21 
Console is spammed with this like 200 times:

zb_ezt_pitdrone_spike[258]: Changing collision rules within a callback is likely to cause crashes!
Yeah, I have this too, but I have no idea what is this. I'll try to do something
Limakenori  [开发者] 2024 年 4 月 19 日 上午 12:34 
Console is spammed with this like 200 times:

zb_ezt_pitdrone_spike[258]: Changing collision rules within a callback is likely to cause crashes!
Nvm, I've fixed this, wait for update.
Chazbrew 2024 年 4 月 19 日 上午 7:41 
引用自 Limakenori
Console is spammed with this like 200 times:

zb_ezt_pitdrone_spike[258]: Changing collision rules within a callback is likely to cause crashes!
Nvm, I've fixed this, wait for update.
Awesome thanks!!!
BallFondler06 2024 年 4 月 19 日 下午 2:21 
The Xen houndeye is missing it's eyelash textures :missing:

Oh and their attacks have this error: [[ZBASE] Entropy : Zero 2 Aliens SNPCs] lua/zbase/entities/zbase_ezt_houndeye/init.lua:89: bad argument #1 to 'GetSquadMemberCount' (string expected, got no value)
1. GetSquadMemberCount - [C]:-1
2. OnMeleeAttackDamage - lua/zbase/entities/zbase_ezt_houndeye/init.lua:89
3. InternalMeleeAttackDamage - lua/zbase/npc_base_internal.lua:2476
4. unknown - lua/zbase/npc_base_util.lua:120

Timer Failed! [Simple][@lua/zbase/npc_base_util.lua (line 116)]
最后由 BallFondler06 编辑于; 2024 年 4 月 19 日 下午 2:24
m5 2024 年 4 月 19 日 下午 2:59 
during antlion take downs, zombies and other npcs that dont have smgs and ar2s equipped, they will be in the pose like they have a ar2 or smg, which looks really weird for zombies, can you fix this please?
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