Left 4 Dead 2

Left 4 Dead 2

Cruel Bots
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kurochama  [开发者] 2024 年 4 月 12 日 上午 9:46
Cruel Bots Bug Reports
This thread is to report any bugs found on this mod. Feel free to report if you find any when using this mod.
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正在显示第 1 - 7 条,共 7 条留言
gameluna 2024 年 4 月 21 日 下午 10:37 
The Emergency Warp function may cause the bot to teleport in place with the player when acting on the acid (especially when the spitter throws the acid at the player, it is easy to trigger). In low terrain, this teleportation can cause the player and bot to get stuck on the roof ceiling. If this is a bug, we hope it can be fixed as soon as possible. Thank you
gameluna 2024 年 4 月 22 日 上午 12:00 
And, after enabling teleportation, whenever the bot teleports, the friendly damage multiplier will be reset to the default. Can you answer what this is
kurochama  [开发者] 2024 年 4 月 22 日 上午 12:45 
引用自 gameluna
The Emergency Warp function may cause the bot to teleport in place with the player when acting on the acid (especially when the spitter throws the acid at the player, it is easy to trigger). In low terrain, this teleportation can cause the player and bot to get stuck on the roof ceiling. If this is a bug, we hope it can be fixed as soon as possible. Thank you
Probably it's a bug about bot's warp location. Probably I can fix that on the next update.


引用自 gameluna
And, after enabling teleportation, whenever the bot teleports, the friendly damage multiplier will be reset to the default. Can you answer what this is
About this, did you have your own custom friendlyfire damage multiplier? I put a script to check whether the friendly fire cvars are default or not in the beginning of each round, so if the cvars are default, anytime after bots teleport, the friendlyfire will be reset to default. But if friendlyfire is already disabled from the beginning, it shouldn't be reset.
gameluna 2024 年 4 月 22 日 上午 1:45 
@kurochama Yes, I disabled friendly damage at any difficulty level by modifying the admin rule data myself.Besides, I have no other way to disable damage. Perhaps you can write a new mod specifically to prohibit teammate damage from happening?
kurochama  [开发者] 2024 年 4 月 22 日 上午 6:46 
I fixed the "Emergency Warp" bug when bots step on acid. Now they shouldn't get stuck on ceiling anymore.


引用自 gameluna
@kurochama Yes, I disabled friendly damage at any difficulty level by modifying the admin rule data myself.Besides, I have no other way to disable damage. Perhaps you can write a new mod specifically to prohibit teammate damage from happening?
For this one, I added some new scripts to check friendlyfire cvars & save player's friendlyfire cvar settings early on each map. This should fix the problem about cvars getting reset to default that you had when disabling friendlyfire. You can give a try, & let me know if the bug still exists or there's another bug you discover.
Sunny Moly 2024 年 7 月 14 日 下午 6:55 
Bots will throw grenade instantly upon picking up when i combine this mod with L4B1. I have already disable bots throw grenade function, so it's likely that bots panic attack when pick up a grenade causing them to throw it.
kurochama  [开发者] 2024 年 7 月 14 日 下午 8:55 
引用自 Molyminer
Bots will throw grenade instantly upon picking up when i combine this mod with L4B1. I have already disable bots throw grenade function, so it's likely that bots panic attack when pick up a grenade causing them to throw it.
That's strange. Normally when grenade is picked, bots won't switch to grenade, unless there's a mod that forces them to do it. But you can try to set "Berserk Mode" to 0. "Berserk Mode" makes bots shoot immediately when getting hurt by zombies. So probably in your case, the bot got hurt by a zombie when switching to grenade so he immediately threw it. Disabling "Berserk Mode" probably will fix the bug on throwing grenade instantly.
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