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I've made mods for Halo 3 (Halo 3: Trooper) and Halo 2 (Halo 2: Trooper) that contained custom missions that acted as progenitors to this mod.
I do not have any interest in CE anniversary, as the graphics do not allow for custom assets to be imported, ruining the whole fun of modding for me personally.
Halo 2 Anniversary cannot be modded with the official mod tools, and is therefore a moot point.
I'm very happy to see that you enjoyed this mod, and I appreciate you and everyone else who had been engaging with me over these past few months. I hope you enjoy this and plenty other Halo mods on the Steam Workshop. There are tons of talented modders out there making content for people, and there are so many fresh ideas worth taking a look at.
Thanks for the reply. I will definitely look at those mods as well. I do have a question that I've bee wondering about:
Are the missions for the mod pre-noble team insertion or after noble team insertion into the various missions? I'm just curious because of how the missions seem to be setup.
"Cloak and Dagger" and "Final Call" take place after Noble Team met Halsey at Sword Base.
"Recon Alpha" takes place before the events of Nightfall.
"Crescendo" takes place during the events of Tip of the Spear (hence the scene of the falcon at the beginning).
"Vanguard" takes place after Long Night of Solace.
"Asset Denial" and "Leviticus" take place after the events of Exodus.
"Last Night Out" takes place slightly after Noble Six leaves the Night Club in New Alexandria.
"Fools Errand" takes place before Noble team arrives at Sword Base to retrieve Cortana.
"Finale" is it's own separate battle around the Autumn that takes place before the Army arrives to set up the Mac Cannon that Noble Six would later use to damage the Covenant Cruiser.
What about Prelude and the other visegrad village mission, when do they take place, also thanks man for the info it definitely helps.
Okay?
Not to everybody
I like it a lot