破门而入2:北方特遣队

破门而入2:北方特遣队

A Long Day's Work 2
Jkd  [开发者] 2024 年 4 月 4 日 上午 1:16
Feedback and Suggestions
If you have any grievances, suggestions, or any other feedback, you can put it here!
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SizkAK 2024 年 4 月 12 日 下午 12:56 
Oh my god these maps are amazing. These are genuinely the most well though-out, intelligent and fair-but-difficult maps out there. I love how I always need to make the best out of two bad decisions. I find myself getting a little anxious peeking a corner, when I know there is going to be a guy in a corner ready to blast my guy, and I have to hope I guess the right corner first. These maps are unforgiving, but for the best reason. Not because there are ♥♥♥♥ ton of enemies, but because they are placed well, have interesting triggers, and feel genuine.
Jkd  [开发者] 2024 年 4 月 12 日 下午 9:42 
Thanks for the feedback! Seeing people enjoy my maps is my biggest motivator for making them.
HK416NotM416 2024 年 4 月 27 日 下午 12:12 
Love this collection! And may I suggest that for maps where there can only be 2-4 guys deployed, you give us 4-6 spawn slots so as to give us a bit more flexibility as to where to put our guys please? Thanks!
Jkd  [开发者] 2024 年 4 月 27 日 下午 11:59 
Thanks for your input! That's something I can definitely do for a particular map I have in mind - the safehouse one - however, for other ones, adding in separate spawns would kinda bust up the design already in place, as they were designed with some linear intention. I won't keep it off the table though!
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