武装突袭3

武装突袭3

Insurgency Sounds: Weapons v1.4
DutheDude  [开发者] 2024 年 4 月 3 日 上午 2:49
ISSUES AND SUGGESTIONS
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正在显示第 1 - 15 条,共 19 条留言
zjløbniy 2024 年 4 月 3 日 上午 4:06 
I would like expanded sound effects like in Insurgency Sandstorm. Echoes from the Gorot strike, the sounds of bullets when colliding with walls and the ground. And of course, the mod should support popular mods and DLC. The job is great and it has a lot of potential.
DutheDude  [开发者] 2024 年 4 月 3 日 上午 4:31 
It is unlikely that new sounds will be added, but surface hit sounds and popular mods support will be added
MarkieMarky 2024 年 4 月 3 日 上午 4:50 
Sound is good, especially mid distance sounds.

Some weapons on full auto or fast shooting sounds weird.
Support for sound when firing launchers. Support for M2 .50 cal and other. (I dont want to use JSRS)
MarkieMarky 2024 年 4 月 3 日 上午 11:07 
Add interior sounds!
Fentmaxxing 2024 年 4 月 5 日 下午 1:06 
mod is amazing, guns sound violent, however rhs aks and m4s sound odd, more noticeable when you shoot full auto. Apart from that great work it has endless potential.
Is there a way to remove the jsrs/cup dependency?
DutheDude  [开发者] 2024 年 4 月 6 日 下午 7:51 
i'll make this in next update
OksmanTV 2024 年 4 月 8 日 下午 1:11 
I think interior sounds would be banger, think it sort of falls flat when firing inside, takes you out of the immersion a little bit
ThomasAngel 2024 年 4 月 9 日 上午 9:58 
You don't have to make RHS and CUP compats into separate downloads, include their PBO's in the main mod but add skipWhenMissingDependencies = 1; to their CfgPatches, this will make it so that the game won't load those PBO's if the dependencies (RHS and CUP) are not present
DutheDude  [开发者] 2024 年 4 月 9 日 上午 10:01 
@ThomasAngel
Wait, is it possible to make several cfgpatch in one file??
ThomasAngel 2024 年 4 月 9 日 上午 10:05 
引用自 Du
@ThomasAngel
Wait, is it possible to make several cfgpatch in one file??

No.

You make multiple PBO's in the same mod, with their own config.cpp and cfgpatch. So the main mod is one PBO, RHS dependency is another and CUP dependency is another one.

So:
Main mod pbo, no mod dependencies

RHS support pbo, depends on main mod and RHS, adds sounds to RHS weapons, skipWhenMissingDependencies = 1;

CUP support pbo, depends on main mod and CUP, adds sounds to CUP weapons, skipWhenMissingDependencies = 1;
最后由 ThomasAngel 编辑于; 2024 年 4 月 9 日 上午 10:05
DutheDude  [开发者] 2024 年 4 月 9 日 上午 10:10 
I get it, thanks! i'll fix this right now
ThomasAngel 2024 年 4 月 10 日 下午 2:27 
You might also want to look into fixing the inheritance in the configs, logs are full of inheritance errors.

... 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m24sws/Single/SilencedSound/ (original rhsusf\addons\rhsusf_c_weaponsounds\config.bin) 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m40a5/Single/StandardSound/ (original rhsusf\addons\rhsusf_weapon_sounds\config.bin) 20:46:38 Updating base class ->BaseSoundModeType, by inswpnsounds_rhs_compat/config.cpp/cfgWeapons/rhs_weap_m40a5/Single/SilencedSound/ (original rhsusf\addons\rhsusf_weapon_sounds\config.bin) ...
Nice work on the update, but pardon me I haven't still figured out how to make the sound work for rhsusaf, or does it need jsrs
最后由 ★Oᐯᗴᖇ⊶ᒪOᖇᗪ★ 编辑于; 2024 年 4 月 10 日 下午 4:14
Lee Rebecca 2024 年 4 月 10 日 下午 5:30 
such a difference of sound pitch, especially if u r firing single shots, especially from akm sound kinda weird. It would be better if it will be less different i guess
最后由 Lee Rebecca 编辑于; 2024 年 4 月 12 日 上午 5:02
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