边缘世界 RimWorld

边缘世界 RimWorld

Jewelry
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Sarg Bjornson  [开发者] 2024 年 4 月 19 日 下午 11:01
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want us to take a look at your error, we NEED you to submit error logs. It is crucial you provide me with Hugslib logs - we are not interested in comments ‘X doesn’t work because Y’, and we will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
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cimbulimbu 2024 年 6 月 15 日 上午 1:58 
apparently you cant use jewelry with Bionic limbs , when you have Bionic Arms, pawns can't wear rings / braclets and tooltip says missing body pats.
Sarg Bjornson  [开发者] 2024 年 6 月 15 日 上午 2:48 
引用自 cimbulimbu
apparently you cant use jewelry with Bionic limbs , when you have Bionic Arms, pawns can't wear rings / braclets and tooltip says missing body pats.

Known base game problem. Not easily fixable
Thanks for your work, I like it very much. But I recently found two suspected BUG issues:
1. If you use a material with a very high durability multiplier to make jewelry, the durability of the finished product will be fixed at 75 points instead of 100% based on the material
2. The ring recipe of the psychic enhanced version seems to be broken. The laser engraving station shows that 0x any material is required. You can consume materials normally for production, but no finished product will be produced after completion.

updated:
Sorry, after a series of investigations, the second issue was my own setting problem.
最后由 也是到了比姐系角色还大的年纪 编辑于; 2024 年 6 月 30 日 上午 3:54
Marmot 2024 年 8 月 14 日 上午 10:47 
found a fix to the bionic limbs problem, a mod called Prosthetic No Missing Body Parts, the description says it works with this mod
Cruel Moose 2024 年 11 月 22 日 下午 11:10 
Character Editor is incompatible with this mod. The necklace recipe doesn't work, which is unfortunate since I wanted to add this to my royalty run. Reported the issue on their workshop page as well.
最后由 Cruel Moose 编辑于; 2024 年 11 月 22 日 下午 11:11
Halicade 2 月 17 日 下午 4:12 
Hello! Have a weird interaction where items crafted will randomly have either a low health relative to their jewel used or a higher health relative to their metal used. Upon saving and reloading the health will become the higher value health
Pictures hopefully attached cause steam is steam. Hugslog as well for bug entry porpoises though there is nothing relevant there.
https://imgur.com/a/9ZTbK8T

https://gist.github.com/HugsLibRecordKeeper/23ff7d45ead00967752a6a5fc428ded4
Shahdee 6 月 6 日 下午 10:09 
Русский перевод не обновлён, а просто взят из прошлых версий.
Не переведено:
Рецепты в меню мастерской
Кольцо, серьги и браслет из эльтекса (кулон, почему-то, переведён)
Shahdee 6 月 25 日 上午 7:11 
2. The ring recipe of the psychic enhanced version seems to be broken. The laser engraving station shows that 0x any material is required. You can consume materials normally for production, but no finished product will be produced after completion.

updated:
Sorry, after a series of investigations, the second issue was my own setting problem.
I have the same problem, how did you solve it?
Tench Froast 7 月 13 日 上午 8:33 
Regarding the compile error mentioned in the mod comments:

引用自 Snowcraft
Error in Jewelry, assembly name: Jewelry, method: WorldComp_Requirements:FinalizeInit, exception: System.MissingMethodException: Method not found: void RimWorld.Planet.WorldComponent.FinalizeInit()


I've uploaded the log using the temp 1.6 Hugslib here [gist.github.com].
Sarg Bjornson  [开发者] 7 月 13 日 上午 8:41 
引用自 Tench Froast
Regarding the compile error mentioned in the mod comments:

引用自 Snowcraft
Error in Jewelry, assembly name: Jewelry, method: WorldComp_Requirements:FinalizeInit, exception: System.MissingMethodException: Method not found: void RimWorld.Planet.WorldComponent.FinalizeInit()


I've uploaded the log using the temp 1.6 Hugslib here [gist.github.com].

All I see failing there is Integrated Implants
Tench Froast 7 月 13 日 上午 8:58 
Odd, I've uploaded another set of logs here [gist.github.com] (and checked that the error is definitely there, at the end of the logs).

Just FYI, with just Harmony, Hugslib and Jewelry loaded, there is no error. Not sure if that disqualifies this as something you need to fix or someone else's problem.
最后由 Tench Froast 编辑于; 7 月 13 日 上午 8:58
Sarg Bjornson  [开发者] 7 月 13 日 上午 9:02 
引用自 Tench Froast
Odd, I've uploaded another set of logs here [gist.github.com] (and checked that the error is definitely there, at the end of the logs).

Just FYI, with just Harmony, Hugslib and Jewelry loaded, there is no error. Not sure if that disqualifies this as something you need to fix or someone else's problem.

It classifies it as a mod conflict. You have to detect those by binary search of your modlist. A pain, I know
Tench Froast 7 月 13 日 上午 9:19 
Looking at the logs, I saw "ModErrorChecker" mentioned, so I tried starting up with Harmony, Hugslib, Jewelry and Mod Error Checker, error shows up here [gist.github.com].


Since the error doesn't appear without ModErrorChecker, I'm assuming this is ignorable? Sorry for the hassle, in that case.
Sarg Bjornson  [开发者] 7 月 13 日 上午 9:28 
引用自 Tench Froast
Looking at the logs, I saw "ModErrorChecker" mentioned, so I tried starting up with Harmony, Hugslib, Jewelry and Mod Error Checker, error shows up here [gist.github.com].


Since the error doesn't appear without ModErrorChecker, I'm assuming this is ignorable? Sorry for the hassle, in that case.

I just recompiled the code, tell me if it gets rid of the error!
Tench Froast 7 月 13 日 上午 9:34 
Looks like it's fixed, thanks!
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