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+5% Burn chance
-10% Movement Reduction
+100% Jump Height when Active (7 Winger Jumps)
No Fall Damage when Active (So you'd don't get hurt)
30% Slower Weapon Switch Speed (It's so you can't just jump around then kill everyone)
Perminent 10% Bullet and Explosive Damage Vulnerability
A height based GRU mixed with Fists of Steel, used to survive a Pyro attack, or jump up to 4+ areas on Asteroid in a single bound. This item can be used to make the Heavy get to high-up places normally only reached by Scouts and Soldiers, as a cost of this mobility and positioning you take more damage from all long range sources. And I mean come on, it's made out of a space shuttle
re-entry pod, they resist fire/ heat, and make impact easier.
- The Main Area to the Sniper deck
- The B bot area to the over looking area/ A bot upstairs
- The Left entrance to either base up to the Sentry nest Area
- The Air Duct's climbing section closest to the Core
Why? It doesn't look like it could deal more damage than any other boxing glove. It doesn't even have one sharp part, if anything it would be a KIlling Gloves of Boxing reskin.
+plus jump height while active
- take mini crits from all things not fire
- slower fire speed
side note: immune to all things that crit under special conditions ex: flare gun, axtinguisher, sun n stick, neon annihalator, bushwacka, and everything else (though i think i got them all)
All you did was copy what I said, then added a complicated mechanic.
+ immune to the effects of afterburn while active
+ low gravity mode while active
+ targets you kill will float as if they were in space (doesn't really benefit in anything, its an effect)
- 20% weapon swap speed
thiese are big gloves, obvisously it should take time taking them on or off and equipment have to be capable to endure the re-entry from orbit thats why i think immunity to afterburn damage is the best solution for the item
PROS
When wielding, +25% jump height
+15% damage
On kill: let the enemy's corpse float in zero gravity
+10% resistance to fire damage
Crits knockback the enemy
CONS
-20% fire rate
-20% weapon swap speed
Crits do -20% damage