Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Project Persistent EVERYTHING - Vanilla Edition
Somewhat Persistent EVERYTHING
Hi!

First off I would like to say how incredibly awesome this mod has been, just admiring everything after the battle is so good.

Alas I'm currently in the lower bracket when it comes to PC performance so I was wondering if the author or anybody could help me edit it so that smaller stuff do end up de-spawning but definitely keep the bodies as I love me a good loot session.

It'll be a while until I can get a shinier PC so a bit of help on this would be amazing. I see certain "9999" limits and maybe just editing the appropriate ones will let me choose which ones go away faster so I can somehow stay above 30fps especially on urban maps lmao.

Thank you!
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No.3 🍊 9 月 1 日 上午 2:00 
I can see the file entitymanager.set file and I can definitely see the "group "dead" actor dead" so maybe these are the bodies and I want to keep them as they are. I probably just need to know if "9999" represents seconds or minutes which would be 166 minutes if its was in "seconds", probably enough but idk

I am new to this(kinda obvious lol) but knowing which group controls which would be great as well
No.3 🍊 9 月 1 日 下午 12:13 
Okay based on what I've observed the limit number could just be that, its set to the maximum number of entities since I managed to read that you can look into the gamelogic.pak and found the game's version and took a look inside that seems to indicate that the number of dead bodies being 50

Question now(assuming I even have this right) is since I see 2 instances of entitymanager.set on the mod folder both on the outside and one inside the gamelogic.pak file if I should edit both or just one(which one I don't know)
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