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Noticed this, fixed it, will be part of the next update, hope to release it in 2-4 days.
I haven’t played much of hive minds, and not at all since the 4.0 update. I’ll fix this as I’m able, thanks for pointing it out.
I beleive this bug can be replicated by building the Resort Archipelago on a planet with the Ministry of Culture building. Any modifiers that buff specifically Culture Worker output are probably also not working.
I will update when I get around to building another one of the resort archipelagos on another planet
A fix for this would probably be to make decisions that generate culture workers generate the unity job instead (Bureaucrat, Priest, ect)
Edit: This also seems to happen to the consumer good jobs provided by the Orbital Superfactory, at least, it does if you have master-crafters civic.
Edit (Reply to below) lol I bet, gl man.
Appreciate you taking the time to report this. I'm looking into fixing these jobs as soon as I have time. There are quite a few jobs affected by the changes, unfortunately.
adding 15 mining districts used to be
For some reason, whatever I colonise a Planet, there's between 10~30% chance that it will have one of the deposits from mod.
Which is both good and bad.
Good:We get free planetary superstructures without spending resources.
Bad: The deposit upkeep's are bad in first 5 years of the Game. Especially with your lack of big population to immediately build districts/buildings and populate the Jobs...
Definitely a bug. I haven't intentionally made it possible for the deposits from this mod to spawn randomly. They're supposed to be built or come from the custom origin (at least for now). Thanks for pointing this out though, I'm going to try and find what's causing this asap.
The generated jobs will not be filled or worked by any pops. Otherwise the planetary feature and its bonuses appear to work as intended.
I have only played as an individual/non-gestalt governing ethics empire so far; no further data on gestalt organic or machine drone jobs with the civic.
I personally recomment switching to simply using the vanilla inline scripts where possible - it would even massively help compatibility and the integration of things like wilderness empires
This mod shouldn’t be responsible for a bug like that. The origin only modifies your starting planet.
Seconding this entire post. Can personally report that the catalytic technicians and artificer jobs added are empty jobs that don't produce anything and cannot be filled by pops.
I'm reviewing these and other bugs/defunct code. Thanks for taking the time to report it.