边缘世界 RimWorld

边缘世界 RimWorld

Anima Animals Combined (Continued)
 此主题已被置顶,因此可能具有重要性
ViralReaction  [开发者] 2024 年 3 月 18 日 下午 7:28
Bug Reports
Please post your bug reports here. The more detailed the better
< >
正在显示第 1 - 6 条,共 6 条留言
Isajii 2024 年 4 月 5 日 上午 6:50 
Hello. Works nicely in 1.4, especially the Anima Sapling. It's so cute! ^_^

That said, for some reason it's not possible to administer an Anima Berry via adding a bill in a pawn's Operations tab, above the Health button. The berries don't seem to show up in assigned drug policies, either. Would this be a bug?

Also, it seems that Rakkle race pawns are unable to consume the Anima berries. The 'Consume Anime Berry' pop-up doesn't appear on right mouse button click when a Rakkle is selected. All other drugs (included modded ones) work fine, strangely enough. I'm hoping that this is related to the missing Operations issue above.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2584844208&searchtext=aoc+cleanup

Can Rakkle support please be added? My Anima tree worshiping tribe of spacefaring, mad scientist, brain-extracting monstergirls will thank you.

EDIT: As a sanity check, this also happens under a Dev Quicktest new game.

Sorry for adding to the Discussion topic, but I play the GoG version of Rimworld and am unable to post on the mod's main page.
最后由 Isajii 编辑于; 2024 年 4 月 8 日 下午 3:40
Dragonheart013 2024 年 10 月 9 日 下午 8:07 
For some reason the Anima Thrumbo Event fails to trigger and gives an answer. Error in log as follows:
Unimplemented incident AnimaAnimals.IncidentWorker_AnimaThrumboPasses
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.IncidentWorker:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass6_1:<GetIncidentDebugAction>b__3 ()
LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
LudeonTK.DebugTabMenu:ListOptions (int,single)
LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
zecond 2024 年 12 月 15 日 上午 8:58 
I got the Anima Thrumbo event bug as well here is the log https://gist.github.com/HugsLibRecordKeeper/26ec4dd8a21bece56db9ab1c640ad07a

Edit: Tried to do the event manually but the same error popped up.
最后由 zecond 编辑于; 2024 年 12 月 15 日 上午 8:59
ViralReaction  [开发者] 2024 年 12 月 18 日 下午 6:32 
引用自 zecond
I got the Anima Thrumbo event bug as well here is the log https://gist.github.com/HugsLibRecordKeeper/26ec4dd8a21bece56db9ab1c640ad07a

Edit: Tried to do the event manually but the same error popped up.
Been busy and obviously missed the person above you, but this should be fixed as the latest update today.
Isajii 8 月 17 日 上午 8:20 
Hello.

Two issues to report. It looks like animaberries can't be administered via drug policy.

Also, they don't seem to increase Psychic Sensitivity despite listing it. It may be because they change Psychic Sensitivity Offset as opposed to Psychic Sensitivity.

I was able to get them to be administered with the following patch:
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="AnimaBerry"]</xpath> <value> <orderedTakeGroup>Drug</orderedTakeGroup> <comps> <li Class="CompProperties_Drug"> <listOrder>40</listOrder> </li> </comps> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="AnimaBerry"]/ingestible</xpath> <value> <nurseable>true</nurseable> <drugCategory>Medical</drugCategory> </value> </Operation> </Patch>

This patch was successfully tested on the GoG version of Rimworld 1.5, and no red errors were encountered.
最后由 Isajii 编辑于; 8 月 17 日 上午 8:24
ViralReaction  [开发者] 8 月 17 日 上午 9:04 
Appreciate it, I will get this fixed shortly
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50