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报告翻译问题
That said, for some reason it's not possible to administer an Anima Berry via adding a bill in a pawn's Operations tab, above the Health button. The berries don't seem to show up in assigned drug policies, either. Would this be a bug?
Also, it seems that Rakkle race pawns are unable to consume the Anima berries. The 'Consume Anime Berry' pop-up doesn't appear on right mouse button click when a Rakkle is selected. All other drugs (included modded ones) work fine, strangely enough. I'm hoping that this is related to the missing Operations issue above.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2584844208&searchtext=aoc+cleanup
Can Rakkle support please be added? My Anima tree worshiping tribe of spacefaring, mad scientist, brain-extracting monstergirls will thank you.
EDIT: As a sanity check, this also happens under a Dev Quicktest new game.
Sorry for adding to the Discussion topic, but I play the GoG version of Rimworld and am unable to post on the mod's main page.
Unimplemented incident AnimaAnimals.IncidentWorker_AnimaThrumboPasses
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.IncidentWorker:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass6_1:<GetIncidentDebugAction>b__3 ()
LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
LudeonTK.DebugTabMenu:ListOptions (int,single)
LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Edit: Tried to do the event manually but the same error popped up.
Two issues to report. It looks like animaberries can't be administered via drug policy.
Also, they don't seem to increase Psychic Sensitivity despite listing it. It may be because they change Psychic Sensitivity Offset as opposed to Psychic Sensitivity.
I was able to get them to be administered with the following patch:
This patch was successfully tested on the GoG version of Rimworld 1.5, and no red errors were encountered.