Project Zomboid

Project Zomboid

Jay's Building Expansion
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Jay  [开发者] 2024 年 3 月 17 日 下午 8:10
Bug Reports
For large bug reports, please put them here
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正在显示第 1 - 15 条,共 23 条留言
Teddybear1848 2024 年 3 月 21 日 下午 1:32 
Possible conflict with build menu / Will throw an error code when trying to build level 3 walls from the vanilla carpentry menu. Am looking into more things on my end
Teddybear1848 2024 年 3 月 21 日 下午 1:51 
function: getField -- file: JCMF_MultiStageBuild.lua line # 6 | MOD: Jay's Building Tweaks
function: perform -- file: JCMF_MultiStageBuild.lua line # 30 | MOD: Jay's Building Tweaks

ERROR: General , 1711054105349> 3,126,735,040> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: public java.lang.String zombie.iso.MultiStageBuilding$Stage.name at KahluaThread.tableget line:1689.
ERROR: General , 1711054105349> 3,126,735,040> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getName of non-table: public java.lang.String zombie.iso.MultiStageBuilding$Stage.name
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Teddybear1848 2024 年 3 月 21 日 下午 1:58 
only building mod we have is build menu by the way. Could it be an MP/SP issue?
Teddybear1848 2024 年 3 月 21 日 下午 2:31 
So update, on a freshly wiped dedicated linux server, with no other mods, it will not let me build off of vanilla wall frames wooden or metal without throwing errors.
Teddybear1848 2024 年 3 月 21 日 下午 2:40 
will also give me the same issues on a self hosted co-op game as well with no other mods.
Jay  [开发者] 2024 年 3 月 21 日 下午 6:29 
Thank you for the help, it was indeed a MP/SP issue. I'm pushing a temporary fix that disables the health multiplier option on MP.
Jay  [开发者] 2024 年 3 月 21 日 下午 6:37 
For some reason this bug only appears when out of debug mode :steamfacepalm::steamfacepalm:
Teddybear1848 2024 年 3 月 21 日 下午 7:02 
引用自 Myself
For some reason this bug only appears when out of debug mode :steamfacepalm::steamfacepalm:
Normally how she goes aint it XD. Glad I could assist!
Teddybear1848 2024 年 3 月 21 日 下午 10:39 
Also, players have issue when trying to construct the barbed wire fences. I can build them just fine in admin mode but as a player it will use my material and throw errors
Jay  [开发者] 2024 年 3 月 22 日 上午 1:43 
Just fixed this as well as fully fixing the health multiplier
El1oN 2024 年 3 月 22 日 上午 2:41 
The problem is in media\lua\server\BuildingObjects, in BM I modified some files to fix some bugs, for example the validity of some objects can no longer be built on top of each other to create exploits, double take water from water wells, in ISWaterWell there is a duplicate command from vanilla (copied from Morebuilds), ISStove is modified and much more stuff
最后由 El1oN 编辑于; 2024 年 3 月 22 日 上午 2:43
El1oN 2024 年 3 月 22 日 上午 2:42 
This mod is not compatible with BM, even if you don't see errors there are things that fail silently
Jay  [开发者] 2024 年 3 月 22 日 上午 2:59 
@El1oN - somehow I forgot to remove those before upload; I've replaced the ones I can with versions from BuildingMenu and I'll push those in a second. That should work as a fix
Jay  [开发者] 2024 年 3 月 22 日 上午 3:11 
Tell me if you find any other issues of incompatibility. Theoretically there is no reason for BM to be incompatible but the code of this mod was built from MoreBuilds
Teddybear1848 2024 年 3 月 22 日 上午 7:20 
引用自 Myself
Tell me if you find any other issues of incompatibility. Theoretically there is no reason for BM to be incompatible but the code of this mod was built from MoreBuilds

Will do! so far I havent ran into any other issues
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