Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Update!]
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Random72638  [开发者] 2024 年 3 月 13 日 上午 2:47
Suggestions & Ideas!
Any and all suggestions posted here will only be taken into account, meaning posting ideas here will not mean I'll actually add them in if you post them.

When posting a suggestion or idea of yours, please ensure that your suggestions fit with the theme of the addon, provide detailed suggestions for certain stats or mechanics, and link any feasible assets I could use.
最后由 Random72638 编辑于; 2024 年 3 月 13 日 上午 7:41
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正在显示第 1 - 15 条,共 24 条留言
Guy 2024 年 3 月 13 日 上午 7:25 
【warrensane】 2024 年 3 月 16 日 上午 8:56 
最后由 【warrensane】 编辑于; 2024 年 3 月 16 日 上午 8:57
[HASH]J2theBs 2024 年 3 月 18 日 下午 4:30 
Parasites digging into corpses and becoming humanimal pupa.
screwdriver lobotomy 2024 年 3 月 21 日 下午 3:10 
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Random72638  [开发者] 2024 年 3 月 21 日 下午 4:41 
引用自 sigaret
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Type "vj_humanimal_player_effects 0" in the console to disable those effects.
screwdriver lobotomy 2024 年 3 月 21 日 下午 5:14 
引用自 Random72638
引用自 sigaret
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Type "vj_humanimal_player_effects 0" in the console to disable those effects.
OH I did turn those off! But they didn't disable!!
Democratic Ice Noodle 2024 年 4 月 8 日 下午 8:42 
I think the one big idea I have for this is somekind of map wide spawner kind of like Left 4 Dead SNPCs have. In the meantime I think I will include these in a horde setup.
最后由 Democratic Ice Noodle 编辑于; 2024 年 4 月 8 日 下午 8:44
Democratic Ice Noodle 2024 年 5 月 1 日 下午 3:49 
Also hate to be this guy but be cool to have a sort of simple sandbox gamemode with these (think sandbox minigames for what I am thinking here.) The objective to is to destroy the primary spire by any means necessary.
Burowski 2024 年 5 月 24 日 下午 8:31 
humanimal queen, after a good bit of time a mother can become a queen, the queen is a large slow humanimal with an egg sac, the queen will choose a spot to make a nest and then stop moving, her nest comprises of a few small and large alters, and one spire. the queen has the ability to lay regular eggs and occasionally pupa eggs, waster and leacher eggs. After a nest is formed humanimals will stay within the nest radious and work to protect the queen, they will leave a target if the queen is in danger, and only small squads of an alpha and adult variants will occasionally leave the nest to hunt
Burowski 2024 年 5 月 24 日 下午 8:34 
as the humanimals hunt it gives them biomass, a currency they use to build more spires and alters, after the queen is killed her spires and alters die and the humanimals re enter their regular behavior, also maybe a queen existing stops alphas from becoming mothers and mothers becoming queens, so there can only be one queen and mothers are more rare so a queen cant just appear right after one dies
Specneo 2024 年 10 月 6 日 上午 9:32 
Well what does mat_specular when enabled do to the models?
Specneo 2024 年 10 月 10 日 下午 1:51 
Maybe Humanimals creating defenses for themselves?
Specneo 2024 年 10 月 10 日 下午 1:53 
Like. One of the most injured and weakest Humanimals will become stationary, but partially burrowed. and will spawn. And can become Anti-air spitters. or Anti-Ground Swarmers.
Specneo 2024 年 10 月 10 日 下午 1:57 
or anything else. Such as. For example. Secreting gas that kills anyone getting too close.
Specneo 2024 年 10 月 10 日 下午 1:58 
or anything that gets too close.
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