Stellaris

Stellaris

Expanded Stellaris Traditions 3
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Ben_D⚜  [开发者] 2024 年 3 月 13 日 下午 11:33
Bug Reports
Post bug reports here.
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joakim.westergaard 2024 年 3 月 17 日 上午 11:29 
The two text strings "militarism_admiral: 0" and "militarism_general: 0" need to have the space brfore "0" removed
MDHansen 2024 年 3 月 17 日 下午 1:09 
getting a few of these (2311 reports in the error file in a 12min playsession)
not sure how relevant, but they are the last before the game crashes, game freezes with music still playing.

[effect.cpp:651]: Script Error, attempted to execute an effect on an unsupported scope!
Event: est_chivalry.1
Location: file: events/est_events_chivalry.txt line: 54
Effect Type: every_owned_leader
Scope:type=leader
MadHowa 2024 年 3 月 17 日 下午 4:52 
typo in faith tree and change the text a bit, when you finish the tree and get the option to select a path in text "We must select, what do we truly value in thsi galaxy?" Change it to "What ethic do we truly value in this galaxy?"
Ben_D⚜  [开发者] 2024 年 3 月 17 日 下午 5:23 
Thanks for bringing these up, I'll look into it now.
Dr.Macari 2024 年 3 月 18 日 上午 12:30 
When I selected the Military Schools from the Academy tradition tree, the level up leaders autoselected the traits. And another thing, I noticed that all my available commanders have the galespeed trait selected.
Ben_D⚜  [开发者] 2024 年 3 月 18 日 下午 4:46 
引用自 Dr.Macari
When I selected the Military Schools from the Academy tradition tree, the level up leaders autoselected the traits. And another thing, I noticed that all my available commanders have the galespeed trait selected.

Acknowledged. It's not a bug per se, but it's an issue of course. It's the way Girion coded it, and I didn't realise it's not being done the best way. I just spent the last several hours getting the agendas up and running, so I'll get to this when I recuperate.
joakim.westergaard 2024 年 3 月 19 日 下午 8:24 
est_events_individualism.txt doesn't take the tiered expertise traits into account, e.g. it should go "has_trait_tier1or2or3 = { TRAIT = leader_trait_expertise_materials }" not "has_trait = leader_trait_expertise_materials"

in est_misc_l_english.yml mod_planet_jobs_robotic_energy_produces_mult should have a ":0" and "Porduction" is spelled "Prduction"
Ben_D⚜  [开发者] 2024 年 3 月 20 日 上午 8:56 
引用自 joakim.westergaard
est_events_individualism.txt doesn't take the tiered expertise traits into account, e.g. it should go "has_trait_tier1or2or3 = { TRAIT = leader_trait_expertise_materials }" not "has_trait = leader_trait_expertise_materials"

in est_misc_l_english.yml mod_planet_jobs_robotic_energy_produces_mult should have a ":0" and "Porduction" is spelled "Prduction"

What would I do without you guys... I completely missed the localisation error there, and I didn't even know about the
has_trait_tier1or2or3
trigger. The more you know...

Thanks for finding this.
joakim.westergaard 2024 年 3 月 20 日 上午 9:52 
Yeah, I had to learn it the hard way too when I took over the Ethics and Civics Classic mod some years ago. Still a lot to learn 😊
CptVodka 2024 年 3 月 20 日 下午 12:43 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3193572682

I can't pick more than 8 traditions even though i have the unity for it. Technically, i can pick 4 more since i see the orange buttons.. But i won't be able to pick choices from within them since i can't scroll down.
Not sure if that's an issue with this mod?
Ben_D⚜  [开发者] 2024 年 3 月 20 日 下午 4:14 
@CptVodka

That's a U.I. problem, from the looks of it. This mod doesn't touch the G.U.I. files, so this is an issue affected by something else, it would ssem. Are you using U.I Overhaul Dynamic with its tradition slot submod?
MadHowa 2024 年 3 月 20 日 下午 4:34 
Agenda Shroudborn studies & Development tooltips need fixing. Also commercial interests agenda tooltip. Sorry posting in wrong area.
最后由 MadHowa 编辑于; 2024 年 3 月 20 日 下午 4:34
bee634 2024 年 3 月 20 日 下午 5:59 
typos.
mod_ship_military_exotic_gases_cost_mult:0 ""Ship Exotic Gas Upkeep""
mod_ship_military_rare_crystals_cost_mult:0 ""Ship Rare Crystal Upkeep""
mod_ship_military_sr_living_metal_cost_mult:0 '"Ship Living Metal Upkeep"'
mod_ship_military_sr_zro_cost_mult:0 ""Ship Zro Upkeep""
mod_ship_military_sr_dark_matter_cost_mult:0 ""Ship Dark Matter Upkeep""
mod_ship_military_nanites_cost_mult:0 ""Ship Nanite Upkeep""

"",'","' -> "
Ben_D⚜  [开发者] 2024 年 3 月 20 日 下午 6:29 
引用自 MadHowa
Agenda Shroudborn studies & Development tooltips need fixing. Also commercial interests agenda tooltip. Sorry posting in wrong area.

I saw that the Shroudborn one had missing localisation for modifiers, but I'm not sure what wrong with the Commercial one since it looks fine to me.


@bee634

Fixed :)
MadHowa 2024 年 3 月 21 日 下午 4:08 
SPaceborn Developments in the initial modifier tool tip- mod_planet_districts_hab_cost_multi....

In Commercial interests initial modifier- mod_planet_traders_produces_multi....
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