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报告翻译问题








After investigating, I found that the position of "researchPrerequisites" in ThingDef "BM_B20WITCH" might be incorrect.
I moved "researchPrerequisites" inside "recipeMaker", and it started functioning correctly.
I hope this helps!
XML error: <weaponTags><li>CE_AI_AR</li><li>NoSwitch</li></weaponTags> doesn't correspond to any field in type PatchOperationReplace. Context: <li Class="PatchOperationReplace"><xpath>Defs/ThingDef[defName="BM_LargeMechCarbine"]/tools</xpath><value><tools><li Class="CombatExtended.ToolCE"><label>stock</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.55</cooldownTime><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.755</armorPenetrationBlunt><linkedBodyPartsGroup>Stock</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>barrel</label><capacities><li>Blunt</li></capacities><power>5</power><cooldownTime>2.02</cooldownTime><armorPenetrationBlunt>1.630</armorPenetrationBlunt><linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup></li></tools></value><weaponTags><li>CE_AI_AR</li><li>NoSwitch</li></weaponTags></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ModContentPack.LoadPatches_Patch1 (Verse.ModContentPack)
Verse.ModContentPack:get_Patches ()
Verse.LoadedModManager:ErrorCheckPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I found the problem, it turned out that this mod is to blame for everything: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357837684&searchtext=exgt
Sorry for bothering me, I blamed you for your great mod in vain.
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_Building
应该是一个音频文件缺失或者类似的问题
这个黄字我研究了一下,是模组引用了一个现在版本不存在的音效文件,看起来用于攻击建筑的音效。
如果你想临时修复这个问题的话可以把下面XML代码保存成pacth文件,作用是替换成一个游戏中存在而且名称接近的一个音效。(替换的音效是不是合适我就拿不准了)