边缘世界 RimWorld

边缘世界 RimWorld

实验装备:生物机械体
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mo  [开发者] 2 月 12 日 下午 3:47
BUG report
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SpacerGorisan 2 月 28 日 下午 9:28 
The "B-20 Witch Broom Cannon" was already craftable even before completing the "Sniper Turret (Uranium Slug Turret)" research. (It becomes craftable as soon as "Gunsmithing" is completed.)

After investigating, I found that the position of "researchPrerequisites" in ThingDef "BM_B20WITCH" might be incorrect.

I moved "researchPrerequisites" inside "recipeMaker", and it started functioning correctly.

I hope this helps!
2AP9 3 月 11 日 下午 10:29 
似乎是“大型机械卡宾枪”这个武器出现了问题

XML error: <weaponTags><li>CE_AI_AR</li><li>NoSwitch</li></weaponTags> doesn't correspond to any field in type PatchOperationReplace. Context: <li Class="PatchOperationReplace"><xpath>Defs/ThingDef[defName="BM_LargeMechCarbine"]/tools</xpath><value><tools><li Class="CombatExtended.ToolCE"><label>stock</label><capacities><li>Blunt</li></capacities><power>8</power><cooldownTime>1.55</cooldownTime><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.755</armorPenetrationBlunt><linkedBodyPartsGroup>Stock</linkedBodyPartsGroup></li><li Class="CombatExtended.ToolCE"><label>barrel</label><capacities><li>Blunt</li></capacities><power>5</power><cooldownTime>2.02</cooldownTime><armorPenetrationBlunt>1.630</armorPenetrationBlunt><linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup></li></tools></value><weaponTags><li>CE_AI_AR</li><li>NoSwitch</li></weaponTags></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.PatchOperation>> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.PatchOperation> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXml<Verse.PatchOperation> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ModContentPack.LoadPatches_Patch1 (Verse.ModContentPack)
Verse.ModContentPack:get_Patches ()
Verse.LoadedModManager:ErrorCheckPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
OniRyuuko 5 月 5 日 下午 12:58 
I play with CE, for some unknown reason a problem with large caliber shotgun arose - the control panel of the robot and pawn disappears if she takes this shotgun in her hands. Everything appears only if you remove this weapon from her hands completely. I can't understand what exactly the problem is.
mo  [开发者] 5 月 6 日 上午 2:51 
引用自 OniRyuuko
I play with CE, for some unknown reason a problem with large caliber shotgun arose - the control panel of the robot and pawn disappears if she takes this shotgun in her hands. Everything appears only if you remove this weapon from her hands completely. I can't understand what exactly the problem is.
I am unable to reproduce the issue you mentioned
OniRyuuko 5 月 9 日 上午 3:12 
引用自 mo
引用自 OniRyuuko
I play with CE, for some unknown reason a problem with large caliber shotgun arose - the control panel of the robot and pawn disappears if she takes this shotgun in her hands. Everything appears only if you remove this weapon from her hands completely. I can't understand what exactly the problem is.
I am unable to reproduce the issue you mentioned

I found the problem, it turned out that this mod is to blame for everything: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357837684&searchtext=exgt
Sorry for bothering me, I blamed you for your great mod in vain.
Athena 7 月 18 日 上午 6:11 
排查发现似乎是这个MOD导致的报错显示
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_Building
应该是一个音频文件缺失或者类似的问题
K09 8 月 9 日 上午 3:22 
Hi, I’m really enjoying the mod! I tested it using just the vanilla game, all DLCs, Harmony, Character Editor, and the mod itself. However, I noticed that the image for Baguette’s Jackhammer weapon is too large, causing the weapon icon to overflow its box and appear clipped in several places.
KCheshireCat 9 月 1 日 上午 4:54 
引用自 Athena
排查发现似乎是这个MOD导致的报错显示
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_Building
应该是一个音频文件缺失或者类似的问题

这个黄字我研究了一下,是模组引用了一个现在版本不存在的音效文件,看起来用于攻击建筑的音效。

如果你想临时修复这个问题的话可以把下面XML代码保存成pacth文件,作用是替换成一个游戏中存在而且名称接近的一个音效。(替换的音效是不是合适我就拿不准了)
<Patch> <Operation Class="PatchOperationReplace"> <xpath>//soundMeleeHitBuilding[text()="Pawn_Melee_Punch_HitBuilding"]</xpath> <value> <soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding_Generic</soundMeleeHitBuilding> </value> </Operation> </Patch>
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