Age of Wonders 4

Age of Wonders 4

Femme Overhaul
The Grim Sleeper 2024 年 3 月 25 日 上午 6:40
Bug Reports / Feedback thread?
Hi, Gabbsolutely. I love this mod, but I can't give feedback via the main comments section because Steam does not permit GoG owners to do that. I could not find a feedback thread on the paradox forum or the Discord, so this is the only way I can reach you.

Also a Bug report:
Impact: minor
Units that have had their helms removed (Dawn Defender, Sun Priest Daylight Spear, Mercenary, Overseer and Magelock) use the skin-tone texture in place of their hair-color texture for their hair-mesh.

I hope this helps!
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gabbsolutely  [开发者] 2024 年 3 月 27 日 上午 10:20 
Thanks for bringing this to my attention! I'll take a look & see if I can fix it asap

Are you experiencing this with all species, or just specific ones?

Also did you download the mod through steam, or a different source?

Thanks!
最后由 gabbsolutely 编辑于; 2024 年 3 月 27 日 上午 10:22
The Grim Sleeper 2024 年 4 月 1 日 上午 4:30 
I got this from the Paradox Plaza version of the mod.
The 6 units I listed are the ones visible from the faction creation screen; I haven't looked at the various racial Tome units. If I encounter any there I will post them here.
The Grim Sleeper 2024 年 4 月 1 日 上午 7:07 
I just did a quick rundown of racial Tome units, but I didn't notice any other units with mismatched hair-colors
The Grim Sleeper 2024 年 4 月 15 日 上午 11:41 
Found a compatibility conflict with 'EpyonComet's C4U Primal Patch':
Both mods alter the 1st primal leader outfit (worn by Birchfoot the Hermit).
The quick fix is to simply place 'C4U Primal Patch' below 'Femme Overhaul' in the load order.
Nothing to fix really, but I'd thought I'd share it for any future visitors.
Evil incarnate 2024 年 6 月 24 日 下午 3:52 
Having specific cultures only would be a nice choice.
The Grim Sleeper 2024 年 7 月 10 日 上午 8:14 
I notice that the hair-color thing is still a problem, but I've seen enough of the modularity system to know it is not a trivial fix. Hair Colors aren't even handle via the normal mesh coloring options, but by some freaky texture modification category component.
The Grim Sleeper 2024 年 8 月 10 日 上午 8:00 
I was wondering if you could add a feature where the switch to an all-female race could be dependent on selecting either a 0-point form trait or a 0-point social trait.
The Grim Sleeper 2024 年 8 月 14 日 上午 10:04 
But I did find the fix for the hair-colors thing:
In the modified helmet modularity component of each of the affected units, the Mesh Names for the Hair meshes have their texture set to 'Skin_Color->Skin_Color'. Setting it to 'Skin_Color->Hair_Color' fixes it in a jiffy!
Ruggedgolem 2024 年 8 月 17 日 下午 5:16 
I found a bug with Chaplain human model, that causes the staff they use to be clipped inside of their torso. So far that is the only bug I have come across.
gabbsolutely  [开发者] 1 月 4 日 上午 8:57 
long-overdue update, but i just uploaded a new version of the mod to both steam & paradox
I am a bit sad the reaver hair color thing is still giving you trouble. Hit me up on discord if you need help.
最后由 The Grim Sleeper 编辑于; 2 月 25 日 下午 2:16
Rixxy 10 月 10 日 下午 10:34 
Seems to be conflicting with the "C4U: Character Class-Culture Customization Unlocked" mod on the workshop.

When I prioritise your mod some outfit options for godir become invisible, turning them into floating heads/shoulders with arms. Can be seen on the Birchfoot the Hermit pre-made goatkin lord, but I've also noticed it on a randomly generated dwarf lord as well.

Changing priority to C4U instead resolves the issue of the outfit being invisible, but makes my female non-hero units lose their bodies instead.

Is it possible for you to make a compatibility patch somehow? Thanks.
最后由 Rixxy 编辑于; 10 月 10 日 下午 10:37
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