Barotrauma 潜渊症

Barotrauma 潜渊症

Anomalous Artefacts
Micheny  [开发者] 2024 年 2 月 27 日 下午 4:33
Issues
Bugs or mod incompatibilities here (patches should be forwarded to respective mod owner, I will not take responsibility for patch maintenance.)
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正在显示第 1 - 11 条,共 11 条留言
GenericName 2024 年 3 月 21 日 下午 4:35 
abbauen artifact seems to cause incredible rubber banding in multiplayer lobbies, probably due to the constant damage effect in a radius being very laggy
schwein 2024 年 8 月 9 日 上午 8:20 
anomalous protection suit does nothing to protect me from an abbauen artifact, impossible to recover without cheating rn
Micheny  [开发者] 2024 年 8 月 9 日 上午 9:17 
idk maybe put it in containment with a battery that isn't cooked?
avali gaming 4 月 5 日 下午 4:07 
the blutsauger artefact seems to want to summon all of my bots to it and kill them. i'd hope this isn't intended because if it is it's ♥♥♥♥♥♥♥ stupid and just cost me hours of work
got this error and cannot activate the mod after the update of today

‖color:#9370DB‖[Anomalous Artefacts]‖color:end‖ Failed to load "C:/Users/luca/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3169653196/Items/Equipment/aaequipment.xml": Failed to add the prefab "", "scp_crowbar" (Barotrauma.ItemPrefab) from "Anomalous Artefacts" (C:\Users\luca\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3169653196): a prefab with the same identifier from "RRR Armaments" (C:\Users\luca\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3327924275) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
Micheny  [开发者] 5 月 5 日 下午 2:36 
the one time i don't have EHA enabled and I overlap an identifier

fantastic
ok i can activate the mod now grazie
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2942521888 pirate ship spawn whit the diving suit from this mod "bots cant use them"
Ghovarus86 7 月 16 日 上午 10:15 
the new update to anomalous artifacts broke it, i cant enable it and its just fully on this mod's end, i re-subscribed to it, i checked console, only problems with the mod.
here, let me post the console thingy majig:
‖color:#9370DB‖[Anomalous Artefacts]‖color:end‖ Failed to load "C:/Users/Usuario/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3169653196/NPCs/scavie/scavie.xml": Failed to add the prefab "scavie" (Barotrauma.CharacterPrefab) from "Anomalous Artefacts" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3169653196): a prefab with the same identifier from "Barotraumatic Creature Pack" (C:\Users\Usuario\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2831987252) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 34
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 419
at Barotrauma.CharacterFile.LoadFile() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 34
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
AppleDeath 8 月 5 日 上午 12:30 
once I have this installed, PUCS will not display in diving suit locker and it says "sprite 'C:/Users/xxxxxxx/Workshopmods/Installed/xxxxxx/items/pucs.png' not found" in console
Micheny  [开发者] 8 月 5 日 上午 2:04 
Don't worry I know why, I'll fix it when I get chance.
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