ARK: Survival Evolved

ARK: Survival Evolved

ARK_Horizon
我是超人强越超人越强  [开发者] 2024 年 3 月 1 日 下午 8:44
If you find any bugs, you can leave a message here
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正在显示第 1 - 11 条,共 11 条留言
76561199509972727 2024 年 3 月 1 日 下午 9:21 
Longneck beast and thunderfang do not have a torpor meter which makes them impossible to KO and tame
OMG4life 2024 年 3 月 2 日 上午 2:06 
When i gmsummon the observer, the game crashes
我是超人强越超人越强  [开发者] 2024 年 3 月 2 日 上午 3:12 
引用自 Pita Cracka
Longneck beast and thunderfang do not have a torpor meter which makes them impossible to KO and tame
Yes. They cannot be tamed, you need to kill the Thunderfang, it will drop a blueprint on the ground, pick up the blueprint and craft it, you will get a Thunderfang. As for the other one that you can only tame with code at the moment, I have no plans to open up how to get it for the time being
我是超人强越超人越强  [开发者] 2024 年 3 月 2 日 上午 3:15 
引用自 OMG4life
When i gmsummon the observer, the game crashes
Yes, I don't know where the code went wrong, so I made a system to help get these creatures, or you can watch the description of the mod to spawn the corresponding creatures to get the mod's creatures
Peridot 2024 年 3 月 2 日 下午 3:07 
引用自 OMG4life
When i gmsummon the observer, the game crashes
Same happens when I spawn a Thunderfang using
Fairfield 2024 年 3 月 8 日 下午 6:16 
Weird extremely loud basically global sound effects coming from obervers, not sure why. No matter how far I am from them, they're making their sounds at 100% volume.
ÆMRA 2024 年 3 月 17 日 上午 5:31 
Friendly greetings Superearth,

Your work is blessed. I've waited for a mod adding Horizon robots to the game for 2 years and it's finally happening! Now, like many others, I'd love to see this mod become something super amazing in the future with your work, so here are some things that I think need to be addressed that could help make the mod feel better/ and what people should expect when installing the mod in its current state. I am aware that importing models into another game is easier said than done, and I find the work you put into the mod this far marvelous (especially because it adds new mechanics and crafting items), so take this as a small motivator in case you wish to continue developing this mod for Evolved.

Notes:
- The walking speed of the robots feels a bit unfitting to their animations (most noticeable on the observers), especially when riding them. The walking speed of the observers feels too fast, and the running too slow (should be at least as fast as a raptor when running imo), and the saber feels very slow, although that one doesn't bother all that much.
- Wild creature aiming is kinda weird/ glitchy. They either run past you or make it seem as though they're not attacking you. I am also not sure how I feel about the observer kick damaging creatures behind its body when it is jumping.
- As many others addressed, the thunderfang feels really small, but it could also just be ARKs aesthetic for making everything larger overall. I'd suggest making it at least bigger than the Charcha so it fits more. It would also strike more fear among players, but warn players "early" when one of those robots is blocking their path as it has ranged attacks, which the largest dinos of Ark do not.

- When it comes to attacks, I feel like you should give observers a faster primary attack or make the secondary one a bit stronger. The kick does more damage than it looks like. lol
On the other hand, the saber and thunder attacks feel really nice and smooth, the running speed of the saber cooould be a bit faster, but I'm not complaining. Just the turning radius of both feels insanely slow/ large for such agile robots.
- While I find the idea of the thunderjaw spawning drones in, it's also a bit cheesy considering you could easily do this in boss fights. (Haven't tested yet) I feel like it doesn't need this ability, guns and lasers are already cool enough in my opinion. ^^

- Definitely add jumping animations, when and if you can!

Possible bugs:
- A lot of robots spawn into the ground (on extinction, not sure about other maps) and outside the map
- Unsure if that is intentional, but the creature and resource names all have these text (box) symbols in them. The crafting bench does too.
- One of the watcher attack effects is completely pink. No texture perhaps?
- The main laser (?) or the very left one of the thunderfang tends to aim into a totally wrong direction/ lags behind and the drones it spawns have an annoyingly blinding light they aim at you forever until it starts glitching out, turning the screen into a strobo party light. (If it's part of the attack drone's general ability then nvm) It doesn't bother me too much but it might be a little unsettling for some folk.
- Robots can't / don't swim (?)

I can't wait for more model imports, especially the ones from Forbidden West would fit ARK's theme quite well. Please keep up the amazing work! I am confident that your mod would give the game more positive justice sooner or later. :)
我是超人强越超人越强  [开发者] 2024 年 3 月 19 日 下午 7:43 
引用自 8illIon
Friendly greetings Superearth,

Your work is blessed. I've waited for a mod adding Horizon robots to the game for 2 years and it's finally happening! Now, like many others, I'd love to see this mod become something super amazing in the future with your work, so here are some things that I think need to be addressed that could help make the mod feel better/ and what people should expect when installing the mod in its current state. I am aware that importing models into another game is easier said than done, and I find the work you put into the mod this far marvelous (especially because it adds new mechanics and crafting items), so take this as a small motivator in case you wish to continue developing this mod for Evolved.

Notes:
- The walking speed of the robots feels a bit unfitting to their animations (most noticeable on the observers), especially when riding them. The walking speed of the observers feels too fast, and the running too slow (should be at least as fast as a raptor when running imo), and the saber feels very slow, although that one doesn't bother all that much.
- Wild creature aiming is kinda weird/ glitchy. They either run past you or make it seem as though they're not attacking you. I am also not sure how I feel about the observer kick damaging creatures behind its body when it is jumping.
- As many others addressed, the thunderfang feels really small, but it could also just be ARKs aesthetic for making everything larger overall. I'd suggest making it at least bigger than the Charcha so it fits more. It would also strike more fear among players, but warn players "early" when one of those robots is blocking their path as it has ranged attacks, which the largest dinos of Ark do not.

- When it comes to attacks, I feel like you should give observers a faster primary attack or make the secondary one a bit stronger. The kick does more damage than it looks like. lol
On the other hand, the saber and thunder attacks feel really nice and smooth, the running speed of the saber cooould be a bit faster, but I'm not complaining. Just the turning radius of both feels insanely slow/ large for such agile robots.
- While I find the idea of the thunderjaw spawning drones in, it's also a bit cheesy considering you could easily do this in boss fights. (Haven't tested yet) I feel like it doesn't need this ability, guns and lasers are already cool enough in my opinion. ^^

- Definitely add jumping animations, when and if you can!

Possible bugs:
- A lot of robots spawn into the ground (on extinction, not sure about other maps) and outside the map
- Unsure if that is intentional, but the creature and resource names all have these text (box) symbols in them. The crafting bench does too.
- One of the watcher attack effects is completely pink. No texture perhaps?
- The main laser (?) or the very left one of the thunderfang tends to aim into a totally wrong direction/ lags behind and the drones it spawns have an annoyingly blinding light they aim at you forever until it starts glitching out, turning the screen into a strobo party light. (If it's part of the attack drone's general ability then nvm) It doesn't bother me too much but it might be a little unsettling for some folk.
- Robots can't / don't swim (?)

I can't wait for more model imports, especially the ones from Forbidden West would fit ARK's theme quite well. Please keep up the amazing work! I am confident that your mod would give the game more positive justice sooner or later. :)
Firstly, thank you for your suggestions. I will try my best to implement them when creating new creatures. Regarding the size of Thunder Teeth, due to the large size of the creatures in the Ark, it appears that Thunder Teeth are very small, but in reality, their proportion is correct, and even larger. Finally, these issues will be improved in ASA, and the ASE module will not continue to be updated for now. I need to focus more energy on ASA development.
OiioiOooiioiO 2024 年 4 月 16 日 下午 10:51 
When I ride Tyrannosaurus Rex and fight with Thunderfans, Thunderfans will fly my Tyrannosaurus Rex and cause it to fall to death
Islate 2024 年 6 月 30 日 下午 12:30 
what are the spawn commands are for these mechanical beasts, my f3 or alt r wont even work. all i need is the spawn codes for admin command
PlayerOoO58 2024 年 8 月 16 日 下午 9:25 
I usually encounter a problem, the thunderfang when it summon the drone, it killed my titan, and i didn't see any dmg number, my titan still have 50K HP , and the drone attack him, and the titan , died instantly
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