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报告翻译问题
Sounds intriguing; I'll think about it.
But my idea for the proximity fuze Ammo is that it would be a special Ammo you produce after you Research it and could assign to units which would greatly increase their Artillery and Anti-Air effectiveness. I don't know if that's possible to add via mod or not though.
https://en.wikipedia.org/wiki/Proximity_fuze
https://en.wikipedia.org/wiki/Allied_technological_cooperation_during_World_War_II
I also think Ammunition would be a good fit for the Lend Lease mechanic and having the ability to request it in diplomacy.
Lend lease probably won't happen since I'm not sure if it's possible to do it. From a technical perspective, ammo is just an unrelated number and the game doesn't have any inherent understanding of it. I think only equipment can be lend leased and fuel is a hardcoded exception to that. I could be wrong but I wouldn't know where to even start with trying to figure out how to work it tbh. This is why I opted for the custom diplo action to send ammo instead.
Is this mod bugged? My air-planes consume ammunition just by being deployed, even when they aren't performing missions.
Why? Is this supposed to happen? Maybe because I have DLC enabled and the mod is made for playing Vanilla? It makes the mod essentially unplayable.
Ships don't consume ammo when they are doing strike-force missions, only when on patrol, or maybe even only in combat, I don't know. But I do know that air-planes just devour all of my ammo instantly, and it renders the game unplayable. The AI doesn't seem to have this problem.