Stellaris

Stellaris

Machines & Robot Expansion Continued
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Openly Retro  [开发者] 2024 年 2 月 18 日 下午 5:34
Bug Reports
If you notice an issue, please post here. Include a screenshot if you can.
Details are IMPORTANT.

  1. What were you doing?
  2. What did you expect?
  3. What happened instead?
  4. Which other mods are you using, if any? This is important because there can be conflicts with other mods that I don't know about as I can't check every mod.

Once a bug has been reported here, I will add it to the issue tracker at the MRE:C issue tracker on Codeberg [codeberg.org] and once it is fixed I will post in the patch notes here on Steam that it was addressed.

Currently open bugs
  • Issue with recruiting leaders as Mechanical empire. #277 [codeberg.org] , #222 [codeberg.org]
  • Issues with abyss dimension event [Eeo] #342 [codeberg.com]
  • Planet automations don't work in 4.0 .. they aren't fixed yet in the base game in 4.0
  • Blank event window on game start -- The 3.14 version of this mod isn't compatible with 4.0 and makes a phantom window because certain triggers and effects don't work any more.
  • Can't build Grand Archive around home world - Conflict with Gigastructural Engineering mod, I will submit a patch to them
最后由 Openly Retro 编辑于; 8 月 13 日 下午 1:47
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Openly Retro  [开发者] 2024 年 2 月 18 日 下午 5:56 
Open bugs from 3.9:

- Leader builder tooltips aren't correct -- **I've done a lot of work fixing the trait tooltips. They are 99% correct but that last 1% is a challenge**
- Auto-machine world decision can complete but the world won't transform if there is a blocker
- Can add more traits to a leader, using the core modifying GUI, after the leader reaches lvl 10 and player has picked traits normally via level-up system.
- Some traits that are useless for gestalt machine empires are available as level-up picks. Champion of the people is one of them. **Unfortunately this is an issue with the base game. Taking them out of the pick options will require overwriting the base traits files.**


As more bugs get identified I'll add them to this comment.
最后由 Openly Retro 编辑于; 2024 年 3 月 26 日 上午 9:59
harozuken 2024 年 3 月 3 日 下午 12:44 
Malware Bug
When using the Malware Civic, the special operation it offers "Network Infiltration" completes almost instantly but has seemingly no effect.
最后由 harozuken 编辑于; 2024 年 3 月 3 日 下午 5:18
Openly Retro  [开发者] 2024 年 3 月 6 日 下午 5:22 
引用自 harozuken
When using the Malware Civic, the special operation it offers "Network Infiltration" completes almost instantly but has seemingly no effect.

Thank you Harozuken, I added it to my bug tracker and I will check it out.
Rewasder 2024 年 3 月 8 日 下午 12:57 
The civics "central processing core" and "signal relay" should be giving traits to a couple of nodes but they don't seem to be there
Openly Retro  [开发者] 2024 年 3 月 13 日 下午 7:35 
Hi @harozuken

I believe I have it fixed. I will include this in the next update.

[img] https://postimg.cc/MfBNzXrN [/img]

screenshot of it working [postimg.cc]
Openly Retro  [开发者] 2024 年 3 月 26 日 上午 9:55 
引用自 Rewasder
The civics "central processing core" and "signal relay" should be giving traits to a couple of nodes but they don't seem to be there

This has been fixed :D
Shadowke76 2024 年 3 月 29 日 上午 9:32 
Are there problems economical within the mod (I only use this one) or is it maybe a nerf of the machine empires by the devs to boost the machine age DLc sale? Or I'm just playing the economy the wrong way: I played a new game and looked at every planet economical and now everything goes like it should be. My apologies
最后由 Shadowke76 编辑于; 2024 年 3 月 31 日 上午 12:16
harozuken 2024 年 4 月 13 日 上午 9:32 
I think its happening again.
harozuken 2024 年 4 月 13 日 上午 9:47 
I replied to an old post before seeing this bug report, but ill re-post it here. the Malware civic unique operation seems to be completing instantly and not giving any benefits.
Openly Retro  [开发者] 2024 年 4 月 13 日 下午 7:28 
引用自 harozuken
I think its happening again.

Thanks for reporting. I will investigate.

@harozuken Which other mods are you using, if any?
harozuken 2024 年 4 月 14 日 上午 6:07 
最后由 harozuken 编辑于; 2024 年 4 月 14 日 上午 6:20
Openly Retro  [开发者] 2024 年 4 月 18 日 下午 7:46 
引用自 harozuken
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3222296984

This is my load order. (hope this works)

Could you try these steps and let me know what's your result?

1. Do the Network Infiltration op against an empire
2. Assign the Malware Asset
3. Uncheck "Commence when ready"
4. Launch it
5. When it finishes you should see the "Network Infiltration" event with option "Terminate the evidence"
harozuken 2024 年 4 月 19 日 上午 9:06 
oh so it was completing, just the final notification was upon initiation not upon completion.
InvIzIble 2024 年 4 月 27 日 上午 1:53 
Hi, thank you for quick response)
Continued thread from mods mane page: hivemind empires' pop assembly is fine. I wish I could upload a screenshot to describe whats going on with non-gestalt empire organic pop assembly)

So, i've tried "Vat grown" origin from Extra Origins 3.11 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2028670202
And
"Reign of death" origin from The Dark Arts of Necromancy [3.2.2] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2720294349
Both origins have their pops growth replaced one way or another with pop assembly (assembler-type jobs for Reign of death; passive +5 pop-assembly for Vat Grown), both dont do their's assembly while MREC active, no matter where is it's position within mods list
Btw I don't obtain the DLC with clone soldier impire, so cant test vanilla non-gestalt pop assembly

UPD tested non-gestalt empire's clone vats - their pop assembly is fine, so only other mod's organic assembly is somehow affected
最后由 InvIzIble 编辑于; 2024 年 4 月 27 日 上午 3:30
kNow Name 2024 年 4 月 27 日 上午 6:58 
Irony mod manager found this:

Error in common\script_values\xvcv_mdlc_script_values.txt: Ln: 118 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\script_values\\xvcv_mdlc_script_values.txt",
Ln: 97, Col: 30) was not closed.

Specifically it looks like count_cat_1_mamp_on_planet is missing the closing bracket for the limit from a quick glance.
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