tModLoader

tModLoader

Calamity Overhaul
似梨 9 月 8 日 上午 6:21
Error occurred after the update on September 8.
The mod will need to be updated to match the current tModLoader version, or may be incompatible with the version of some of your other mods. Click the '打开网页帮助' button to learn more.
该模组已被自动禁用。
Terraria.ModLoader.Exceptions.JITException:
In CalamityOverhaul.Content.UIs.MainMenuOverUIs.AcknowledgmentUI.SetStaticDefaults, Void SetStaticDefaults() overrides a method which doesn't exist in any base class

at Terraria.ModLoader.Core.AssemblyManager.JITAssembliesAsync(IEnumerable`1 assemblies, PreJITFilter filter, CancellationToken token) in tModLoader\Terraria\ModLoader\Core\AssemblyManager.cs:line 473
at Terraria.ModLoader.ModContent.JITModsAsync(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 419
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 318
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
[21:11:11.560] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "explorer.exe" "https://github.com/tModLoader/tModLoader/wiki/JIT-Exception"
[21:11:41.125] [Main Thread/INFO] [tML]: tModLoader RAM usage has increased: 5.5 GB
[21:11:46.093] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
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HoCha113  [开发者] 9 月 8 日 上午 8:30 
Update InnoVault
9 月 8 日 上午 11:09 
After this update,a bug has occurred where the Heavenfall Longbow cannot attack properly,and some melee weapons incorrectly one-shot bosses-even the Super Dummy can be instantly killed.
velu 9 月 8 日 上午 11:42 
well i cant even play with this mod it doesnt let me enable it
HoCha113  [开发者] 9 月 8 日 下午 1:55 
引用自
After this update,a bug has occurred where the Heavenfall Longbow cannot attack properly,and some melee weapons incorrectly one-shot bosses-even the Super Dummy can be instantly killed.
It has been fixed. Update InnoVault
9 月 8 日 下午 9:53 
Great ! The issue has been fixed. Thanks for the quick update !
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