Call of Duty: Black Ops III

Call of Duty: Black Ops III

Andromeda's Nebula
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iAmBigAL  [开发者] 2024 年 2 月 9 日 下午 3:48
BUG REPORT
If you run into any bugs or any other issues, please post them here.
最后由 iAmBigAL 编辑于; 2024 年 2 月 9 日 下午 3:49
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正在显示第 1 - 15 条,共 29 条留言
ManiacKilla 2024 年 2 月 11 日 上午 11:01 
tried using fast restart and map restart both seemed to break the wall guns saying cost was 0 but no matter how many points i had it wouldnt let me buy any
I am unsure if this is intentional, but randomly during playing my character became incredibly sluggish. This happened on the island where Widows Wine is. I just randomly started running and walking incredibly slow (going up hills became nearly impossible). Happened on about round 9 or 10 after I had walked back down the path to the jump pad landing spot (entrance to the island).
ManiacKilla 2024 年 2 月 11 日 下午 2:35 
after playing this for a while i think the music when you open power room and during the round changes are a bit too loud imo
Zenith 2024 年 2 月 11 日 下午 3:45 
I am unsure if this is intentional, but randomly during playing my character became incredibly sluggish. This happened on the island where Widows Wine is. I just randomly started running and walking incredibly slow (going up hills became nearly impossible). Happened on about round 9 or 10 after I had walked back down the path to the jump pad landing spot (entrance to the island).
Pretty this is intentional, as this happens when you pick up a piece needed for one of the bows that needs to be placed on that island
最后由 Zenith 编辑于; 2024 年 2 月 11 日 下午 3:46
duvalknight420 2024 年 2 月 11 日 下午 8:54 
death barrier if you stand in the right corner of the jump that goes to void bow tower
TNT 2024 年 2 月 11 日 下午 9:51 
Map looks great. Biggest complaint was the loud music and the fact that you cannot turn it down with the music slider. Change BUS_FX to BUS_MUSIC in your .csv to fix this issue :D
iAmBigAL  [开发者] 2024 年 2 月 12 日 上午 7:25 
Thank you for all the feedback! Here's my current progress:
1) The 0 point wall buy glitch after /fast_restart or /map_restart is fixed
2) The death barrier on the jump pad to the void house is fixed
3) The music is changed to BUS_MUSIC (the music slider now works in sound settings) and I am currently adjusting the volumes for certain sounds/tunes, so far everything is going good.

I'll release the first patch in a day or two once I tested everything and feels good to go. Thank you for playing on release and for posting about the bugs, they shall be fixed!!
Casen 2024 年 2 月 12 日 上午 9:35 
I got a bug that crash my game saying : Sound : allocation failed for 543179134 bytes (532494944 free) Loaded
Zenith 2024 年 2 月 12 日 上午 11:02 
Unsure if intended or not, but you can't Pack-a-Punch the M1911

Also:
- The PPSh doesn't have any sounds when you shoot it, both normal and Pap'd
- Box noises (at least those associated with when it moves and "lands") can be heard around the map
最后由 Zenith 编辑于; 2024 年 2 月 12 日 下午 12:09
ManiacKilla 2024 年 2 月 14 日 下午 6:30 
had it happen in a couple games already, when hitting the box your able to have the same gun come from the box, also theres grenades in the box
ManiacKilla 2024 年 2 月 16 日 下午 2:39 
idk if its intended or not but during the good boss ending since theres no walls keeping u from getting pushed off and no round transitions makes for a very unforgiving co op experience, also the zombie pathing seems very off in this area. it seems like everything follows 1 player more or less. also the ground there wont hold arnies or nades if you try to throw one out they just go through the ground
最后由 ManiacKilla 编辑于; 2024 年 2 月 16 日 下午 2:52
iAmBigAL  [开发者] 2024 年 2 月 16 日 下午 5:07 
The no wall clipping for the good ending area was intentional, and I'll admit that section hasn't had the most testing with multiple players (especially with four). Adding clipping for the paths won't be a problem, and I can reduce the number of zombie spawns or something in that area to make it easier for coop, it's just a thought. I'll take a look at the arnie going through the floor in that area as well, and thank you for letting me know. I'll work on this for the next patch and fix some things in coop.
ManiacKilla 2024 年 2 月 16 日 下午 5:33 
i dont have an issue with the number of zombies it spawns, its the pathing on them is a little wack. sometimes they all go for 1 player. sometimes some go for others and sometimes they just wander aimless or get stuck in a pile up for no reason.maybe if u have a round flip in between the phases of killing and arnie throws would balance out when someone falls off or gets booty pushed off by zombies
iAmBigAL  [开发者] 2024 年 2 月 16 日 下午 6:07 
Ohhh I see what you're saying now, if that's happening and arnies are falling through it's most likely a nav mesh bug. Hopefully that'll knock out the arnie bug and the pathing bug. For the ending sequence I'll experiment with ideas with the aim of making that more forgiving, idk what that'll be but I can integrate respawning in some way. Anyways thanks for letting me know! I have a really good idea of what to do.
duvalknight420 2024 年 2 月 17 日 上午 5:14 
there has been a pretty bad G Spawn error when we played last night seemed like margwas or some would just stand at a pad and eventually freeze or boot back to the woods
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