Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4: Modern Warfare DEMO
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Priception  [开发者] 2024 年 2 月 4 日 上午 4:32
Bugs and Feedback
Use this discussion to let me know if you encounter any bugs or issues with the Mod or you want to provide any feedback.

Here is a current list of the Bugs and Feedback I have already received:

  • Several Multiplayer matches crash midgame with high player numbers. (possibly fixed)

If you have found a bug, it would be really helpful if you could provide a video of the issue to help me better investigate the problem.
最后由 Priception 编辑于; 2024 年 3 月 8 日 下午 6:12
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正在显示第 1 - 15 条,共 32 条留言
Mundfish 2024 年 2 月 4 日 上午 6:14 
If you find a terminal, it doesn't load the cinematic and also removes your audio, trying to reset the campaign doesn't work as a method.
Robert F. 2024 年 2 月 4 日 上午 9:11 
Scar-H and M16 should've been loaded during the animation when the magazine was inserted and then switched weapon before hitting the bolt catch.


It's that annoying feeling whenever you reload a gun but it doesn't fully load in because it wasn't finished pressing the bolt catch and i was like. *oh let me reload my fresh magazine to do it again properly.... whoops*
最后由 Robert F. 编辑于; 2024 年 2 月 4 日 上午 9:14
Priception  [开发者] 2024 年 2 月 4 日 上午 9:20 
引用自 Robert F.
Scar-H and M16 should've been loaded during the animation when the magazine was inserted and then switched weapon before hitting the bolt catch.


It's that annoying feeling whenever you reload a gun but it doesn't fully load in because it wasn't finished pressing the bolt catch and i was like. *oh let me reload my fresh magazine to do it again properly.... whoops*

That was a design choice of mine. I wanted the reload for a full reload to be longer than a Tac Reload even when you reload cancel.
ZappyStatue 2024 年 2 月 4 日 下午 4:02 
1. The hipfire reticle doesn't light up red when pointing at enemies.
2. I don't know if this one's a bug, but I'm not able to pick up Covenant and Promethean Weapons.
3. There was a bug in the second mission (Requiem), where I tried to kill the hunter with the RPG, it disappeared and I couldn't progress.
オオカミ無名 2024 年 2 月 4 日 下午 6:08 
After reaching the elevator that takes you to the switch that deactivates the second pylon on the third mission I got a fatal error crash.

*Personally I found the sprinting and normal player speeds just fine.
*Personal preference, I would like if you could buff enemy health/shields.

I do hope you plan on doing the entire campaign, I did not expect this mod to rock this hard.
Poop Dealer 2024 年 2 月 4 日 下午 9:11 
couldnt get multiplayer to work on the second mission, crashes on startup every time, 3rd mission is fine, not sure about 1st mission either

edit: The host will just crash at random moments throughout missions in coop
最后由 Poop Dealer 编辑于; 2024 年 2 月 4 日 下午 9:14
Kalina 2024 年 2 月 5 日 上午 2:15 
The Scar-H's firing sound is positioned so far to the right that when you ADS it can only be heard in the right earphone
chaz miller 2024 年 2 月 5 日 上午 5:22 
idk if its just me but in the ghost driving sequence of forerunner once you get into the building and the doors shut i get a fatal error and the game crashes
Priception  [开发者] 2024 年 2 月 5 日 上午 5:45 
引用自 chaz miller
idk if its just me but in the ghost driving sequence of forerunner once you get into the building and the doors shut i get a fatal error and the game crashes

Yep. I heard many reports about that and I managed to consistently replicate that bug myself.

I will be working on a fix for that and to buff the movement speed as soon as possible.
Da Gundam Boy 2024 年 2 月 8 日 下午 5:24 
Weapons don't seem to be in their proper holding position. ADS causes the whole gun to cover the screen.

https://ibb.co/N9b8yLd
Robert F. 2024 年 2 月 8 日 下午 9:34 
-Of all the weapons, Scar-h and Spas-12 are the slowest melee time.
-All the weapon melee speed is so fast that it stunlocks a Hunter to death.
-Spas-12 reload animation doesn't hold the gun correctly when moving, and melee is second delayed from impact.
-Increase some of the vehicle durability, the rifle in particular completely shreds the warthog and ghosts like tin foils with a single clip.
-Intervention has no melee sound and melee is slightly delayed from impact.
-Apparently, RPG-7 has a lock-on feature?

-On the mission Requiem, at the bridge where the RPG7 is placed, the shotgun weapon crate is facing the floor unnoticed by the player's eyes.
最后由 Robert F. 编辑于; 2024 年 2 月 9 日 上午 8:26
Priception  [开发者] 2024 年 2 月 9 日 上午 1:34 
引用自 Da Gundam Boy
Weapons don't seem to be in their proper holding position. ADS causes the whole gun to cover the screen.

https://ibb.co/N9b8yLd

That's a known issue:

* Gun viewmodels are incorrectly set when using "lowered crosshair".

The current fix is to use centred crosshair. I will be addressing this in a future update.
Priception  [开发者] 2024 年 2 月 9 日 上午 3:09 
引用自 Robert F.
-Of all the weapons, Scar-h and Spas-12 are the slowest.

What do you mean by this?

引用自 Robert F.
-All the weapon melee speed is so fast that it stunlocks a Hunter to death.

I'll investigate that, but I doubt there is anything I can do. Especially since I plan to almost completely overhaul the enemies in a future build.

引用自 Robert F.
-Spas-12 reload animation doesn't hold the gun correctly when moving, and melee is second delayed from impact.

The melee issue I've seen reported for a few guns which I plan to address in the weapon balance patch.

For the moving and reloading animation issues, I'll try and fix that, but I probably won't address that until I overhaul the animations, which will be a while away.

引用自 Robert F.
-Increase some of the vehicle durability, the rifle in particular completely shreds the warthog and ghosts like tin foils with a single clip.

I deliberately made vehicles weak in this build, in order to encourage the use of the COD weapons. I do plan on an overhaul to the vehicle systems, but that'll be a while away.

引用自 Robert F.
-Intervention has no melee sound and melee is slightly delayed from impact.

Like the Spas-12 melee issues, I will also be addressing these in the weapon balancing update which should release in the near future.

引用自 Robert F.
-Apparently, RPG-7 has a lock-on feature?

Yeah, that's an oversight of mine as the RPG was build of the Halo 4 rocket launcher. I'll address that in the Weapon Balancing update.

引用自 Robert F.
-On the mission Requiem, at the bridge where the RPG7 is placed, the shotgun weapon crate is facing the floor unnoticed by the player's eyes.

That's how it was in the original Halo 4 and isn't an issue with the mod.

Thanks for posting this bug listing.
Robert F. 2024 年 2 月 9 日 上午 8:24 
引用自 Priception
引用自 Robert F.
-Of all the weapons, Scar-h and Spas-12 are the slowest.

What do you mean by this?
Forgot to add, what I mean by slowest is that they both have the longest melee duration time to swing again than the rest of the arsenal.
最后由 Robert F. 编辑于; 2024 年 2 月 9 日 下午 12:41
ZappyStatue 2024 年 2 月 9 日 下午 4:48 
So, I have a few more ideas I thought might be cool.

1. A knife in lieu of the gun stock for melee combat. Maybe as a dedicated "offhand" weapon.
2. Double-Jumping by pressing A to represent mantling.
3. The ability to double-zoom with the Sniper Riffle by pressing the aim button.
4. Some of the guns sounds like they could use some more bass to their sound effects. Namely the Assault Riffle and the Shotgun. Thoughts?
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