Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Landi 11 月 25 日 上午 3:21
Please make repair bays usable in multiplayer - easy fix?
TL/DR: Increase the working rate for repair bays a hundredfold (repair to template) /TL/DR


So repairing at a station for money is instant.
Why do we have to wait for several hours while using the repair bay?
(Already quite a hassle to put all the needed materials in, but no complain there)

Repairs needing several hours wouldn't be much of a problem, IF they actually would finish if I log out or warp away, but they seem to just reset if the playfield is unloaded?

I see no reason why repair bays need several hours for repairs while stations can do it instantly.
So my suggestion is to immensely increase the working rate for the bays.
I found a "RepairperSecond" value for the bays in the config, but I don't know if these affect repairtotemplate or only repair damaged blocks.

Increasing the working rate a hundredfold would decrease a 5 hour repair down to 3mins which would be bearable and in my opinion not break the game and make the repair bays actually usable in multiplayer.
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treker_ed 11 月 25 日 上午 5:34 
There is a setting that allows for instant repair and instant building of blueprints, however... In single player, this can be changed quite easily in the difficulty settings when setting up the game, or when loading. On multiplayer saves, this is controlled by the server settings and only the server admin/owner can change this.
Vermillion  [开发者] 11 月 25 日 上午 5:57 
There isn't function to increase the speed of repair bays.
We've already taken the ridiculously long repair times of RE1 into account in RE2 and compressed the time for repairs as short as physically possible without breaking other parts of the game.
A repair bay's time is determined by the time it takes a normal constructor to craft components and blocks from the ingots provided to the repair bay. This is why constructor speed settings affect repair bay times.
This is why crafting components and blocks only take 1-5 seconds to craft, as opposed to vanilla's 5-60 seconds.
最后由 Vermillion 编辑于; 11 月 25 日 上午 5:57
Landi 11 月 25 日 上午 6:04 
引用自 treker_ed
There is a setting that allows for instant repair and instant building of blueprints, however... In single player, this can be changed quite easily in the difficulty settings when setting up the game, or when loading. On multiplayer saves, this is controlled by the server settings and only the server admin/owner can change this.

I know about that, but I don't like to have instant factory blue prints as it would really change the game. But I kinda suspect "repairpersecond" will probably change nothing for RepairToTemplate as that seems to be coupled with factory.

Factory production also works fine while being offline/warp away. I would be completely be fine with 5 hour repairs, if they would actually complete in multiplayer without having to babysit them.

Lowering the time for repairs just seemed like a good idea to fix that without needing to completely change behaviour of them, but I don't know if it is as easy as I thought at the beginning as they seem to be connected to factory blue print production.

And as I said, station services will already repair your ship instantly, so having to wait for hours with repair bays doesn't make to much sense.
Landi 11 月 25 日 上午 6:10 
引用自 Vermillion
There isn't function to increase the speed of repair bays.
We've already taken the ridiculously long repair times of RE1 into account in RE2 and compressed the time for repairs as short as physically possible without breaking other parts of the game.
A repair bay's time is determined by the time it takes a normal constructor to craft components and blocks from the ingots provided to the repair bay. This is why constructor speed settings affect repair bay times.
This is why crafting components and blocks only take 1-5 seconds to craft, as opposed to vanilla's 5-60 seconds.
Oh no. That makes sense, then.
So I basically need to use Station Services for repairs or find a busy playfield which has active player 24/7 for my repair bay if I don't want babysit it for hours.

Thx for the reply.
ravien_ff  [开发者] 11 月 25 日 下午 12:54 
This is why the default setting in RE2 is instant factory, so that repairs are also instant. At least I think I set it up that way.

But like vermilion said there's not much else we can do about it.
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